[statedef 114514]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[State 0, SelfState]
type = changeState
trigger1 = !ishelper
value = ifelse(hitpausetime < 2, 1000043, 1000044)
ignorehitpause = 1

[State ];?態號變更
type = ChangeState
trigger1 = ishelper(777777777);C1Anim探?helper
value = 777777777;C1Anim探??態號
ignorehitpause = 1

[State ];?態號變更
type = ChangeState
trigger1 = ishelper(777777778);C2Anim探?helper
value = 777777778;C2Anim探??態號
ignorehitpause = 1

[State ]
type = ChangeState
trigger1 = ishelper(881500000)
value = 188004
ignorehitpause = 1

[State ]
type = ChangeState
trigger1 = ishelper(777777780)
value = 777777780
ignorehitpause = 1

[State ]
type = ChangeState
trigger1 = ishelper(777777781)
value = 777777781
ignorehitpause = 1

[State ]
type = posset
trigger1 = ishelper
x = 0
y = 0
ignorehitpause = 1

[State ];?態變更
type = statetypeset
trigger1 = ishelper
movetype = I;?置
physics = N;重力、摩擦無視
ignorehitpause = 1

[State ];消除Explod
type = RemoveExplod
trigger1 = 1
IgnoreHitPause = 1

[State ];特殊斷言
type = Assertspecial
trigger1 = 1
flag = invisible;不可見
flag2 = noshadow;無影子
ignorehitpause = 1

[State ];無敵，防止被干擾
type = Nothitby
trigger1 = roundstate = 1||ceil(enemy,sysfvar(0)) > 10000
value = SCA
time = 1
ignorehitpause = 1

[State ];power封殺
type = PowerSet
trigger1 = ceil(enemy,fvar(0))>=4000
value = 0
ignorehitpause = 1

[State 0, TargetDrop]
type = TargetDrop
trigger1 = 1
ignorehitpause = 1

[State , 間者Helper];攻?動畫檢索間者
type = Helper
triggerall = numhelper(777777777) = 0;不存在時
triggerall = ishelper;helper執行
triggerall = playeridexist(id);消除召喚對策
trigger1 = roundstate < 3;戰鬥結束前
ID = 777777777
name = "spy-C1anim"
postype = p1
pos = 0, 500;埋在地下
stateno = 1000 * random
helpertype = normal;重要定義，若為player型則有可能被敵方代碼影響
size.xscale = 0;x軸大小
size.yscale = 0;y軸大小
keyctrl = 0;不可控
pausemovetime = 2147483647;無視時止
supermovetime = 2147483647;無視時止
ignorehitpause = 1;打?暫停中可執行

[State , 間者Helper];受?動畫檢索間者
type = Helper
triggerall = numhelper(777777778) = 0
triggerall = ishelper
triggerall = playeridexist(id)
trigger1 = roundstate < 3
ID = 777777778
name = "spy-C2anim"
postype = p1
pos = 0, 500
stateno = 1000 * random
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[State ]
type=Helper
triggerall = numhelper(881500000) = 0
triggerall = ishelper
triggerall = playeridexist(id)
trigger1 = roundstate < 3
ID=881500000
name="Kanja"
postype=Left
pos=0,-777777
StateNo=Random*Random*Random+Random+156
helpertype=Normal
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1

[State ]
type=Helper
triggerall = numhelper(881500001) = 0
triggerall = ishelper
triggerall = playeridexist(id)
trigger1 = roundstate < 3
ID=881500001
name="Kanja"
postype=Left
pos=0,-777777
StateNo=Random*Random*Random+Random+156
helpertype=Normal
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1

[State ]
type = HitFallDamage
trigger1 =!ishelper
trigger1 = random%20
ignorehitpause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = LifeMax+(Random<500)
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = LifeMax+(Random<500)
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = LifeMax+(Random<500)
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = LifeMax+(Random<500)
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = IfElse(Random<500,IfElse(Random<500,RanDom*(Random<700),0),IfElse(Random<500,2147483647,-2147483648))
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = IfElse(Random<500,IfElse(Random<500,RanDom*(Random<700),0),IfElse(Random<500,2147483647,-2147483648))
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = IfElse(Random<500,IfElse(Random<500,RanDom*(Random<700),0),IfElse(Random<500,2147483647,-2147483648))
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = IfElse(Random<500,IfElse(Random<500,RanDom*(Random<700),0),IfElse(Random<500,2147483647,-2147483648))
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = LifeMax+(Random<500)
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = LifeMax+(Random<500)
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = LifeMax+(Random<500)
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = LifeMax+(Random<500)
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40)=IfElse(Random<500,IfElse(Random<500,RanDom*(Random<700),0),IfElse(Random<500,2147483647,-2147483648))
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40)=IfElse(Random<500,IfElse(Random<500,RanDom*(Random<700),0),IfElse(Random<500,2147483647,-2147483648))
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40)=IfElse(Random<500,IfElse(Random<500,RanDom*(Random<700),0),IfElse(Random<500,2147483647,-2147483648))
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40)=IfElse(Random<500,IfElse(Random<500,RanDom*(Random<700),0),IfElse(Random<500,2147483647,-2147483648))
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = GameTime+Random
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = GameTime+Random
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = GameTime+Random
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = GameTime+Random
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = (9999.0**9999)-(9999.0**9999)
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = (9999.0**9999)-(9999.0**9999)
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = (9999.0**9999)-(9999.0**9999)
IgnoreHitPause = 1

[state ]
type = ParentVarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = (9999.0**9999)-(9999.0**9999)
IgnoreHitPause = 1

[state ]
type = ParentVarAdd
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = Random*IfElse(Random<500,1,-1)
IgnoreHitPause = 1

[state ]
type = ParentVarAdd
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = Random*IfElse(Random<500,1,-1)
IgnoreHitPause = 1

[state ]
type = ParentVarAdd
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = Random*IfElse(Random<500,1,-1)
IgnoreHitPause = 1

[state ]
type = ParentVarAdd
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
fvar(Random%40) = Random*IfElse(Random<500,1,-1)
IgnoreHitPause = 1

[state ]
type = ParentVarAdd
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = Random*IfElse(Random<500,1,-1)
IgnoreHitPause = 1

[state ]
type = ParentVarAdd
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = Random*IfElse(Random<500,1,-1)
IgnoreHitPause = 1

[state ]
type = ParentVarAdd
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = Random*IfElse(Random<500,1,-1)
IgnoreHitPause = 1

[state ]
type = ParentVarAdd
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = parent,ID = root,ID
var(Random%60) = Random*IfElse(Random<500,1,-1)
IgnoreHitPause = 1

;helper變數弄
[State ]
type = VarRangeSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = gametime%5 = 0
value = ifelse(random%2,ifelse(random%2,root,lifemax,-root,lifemax),ifelse(random%2,2147483647,-2147483648))
ignorehitpause = 1

[State ]
type = VarRangeSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = gametime%5 = 1
value = random%2
ignorehitpause = 1

[State ]
type = VarRangeSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = gametime%5 = 2
value = ifelse(random%3 = 0,random,ifelse(random%2,powermax,-powermax))
ignorehitpause = 1

[State ]
type = VarRangeSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = gametime%5 = 3
value = ifelse(random%2,1 + random%9,ifelse(random%2,111*(1 + (random%9)),111111111*(1 + (random%9))))
ignorehitpause = 1

[State ]
type = VarRangeSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = gametime%5 = 4
value = ifelse(random%2,random%10,ifelse(random%2,random%100,random))
ignorehitpause = 1

[State ]
type = VarRangeSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = gametime%5 = 0
fvalue = ifelse(random%2,ifelse(random%2,root,lifemax,-root,lifemax),ifelse(random%2,2147483647,-2147483648))
ignorehitpause = 1

[State ]
type = VarRangeSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = gametime%5 = 1
fvalue = random%2
ignorehitpause = 1

[State ]
type = VarRangeSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = gametime%5 = 2
fvalue = ifelse(random%3 = 0,random,ifelse(random%2,powermax,-powermax))
ignorehitpause = 1

[State ]
type = VarRangeSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = gametime%5 = 3
fvalue = (9999.0**9999)-(9999.0**9999)
ignorehitpause = 1

[State ]
type = VarRangeSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
trigger1 = gametime%5 = 4
fvalue = ifelse(random%3 = 0,abs((9999.0**9999)-(9999.0**9999)),ifelse(random%2,9999.0**9999,-9999.0**9999))
ignorehitpause = 1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
sysvar(0) = ifelse(random%5=0,random%11,ifelse(random%4=0,random%101,ifelse(random%3=0,random,ifelse(random%2,-random*random,random*random*random))))*(random%3-1)
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
sysvar(1) = ifelse(random%5=0,random%11,ifelse(random%4=0,random%101,ifelse(random%3=0,random,ifelse(random%2,-random*random,random*random*random))))*(random%3-1)
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
sysvar(2) = ifelse(random%5=0,random%11,ifelse(random%4=0,random%101,ifelse(random%3=0,random,ifelse(random%2,-random*random,random*random*random))))*(random%3-1)
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
sysvar(3) = ifelse(random%5=0,random%11,ifelse(random%4=0,random%101,ifelse(random%3=0,random,ifelse(random%2,-random*random,random*random*random))))*(random%3-1)
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
sysvar(4) = ifelse(random%5=0,random%11,ifelse(random%4=0,random%101,ifelse(random%3=0,random,ifelse(random%2,-random*random,random*random*random))))*(random%3-1)
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
sysfvar(0) = ifelse(random%5=0,random%11,ifelse(random%4=0,random%101,ifelse(random%3=0,random,ifelse(random%2,-random*random,random*random*random))))*(random%3-1)
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
sysfvar(1) = ifelse(random%5=0,random%11,ifelse(random%4=0,random%101,ifelse(random%3=0,random,ifelse(random%2,-random*random,random*random*random))))*(random%3-1)
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
sysfvar(2) = ifelse(random%5=0,random%11,ifelse(random%4=0,random%101,ifelse(random%3=0,random,ifelse(random%2,-random*random,random*random*random))))*(random%3-1)
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
sysfvar(3) = ifelse(random%5=0,random%11,ifelse(random%4=0,random%101,ifelse(random%3=0,random,ifelse(random%2,-random*random,random*random*random))))*(random%3-1)
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper
trigger1 = ceil(enemy,fvar(0))%3500 = [2000,2849]
trigger1 = root,alive
sysfvar(4) = ifelse(random%5=0,random%11,ifelse(random%4=0,random%101,ifelse(random%3=0,random,ifelse(random%2,-random*random,random*random*random))))*(random%3-1)
ignorehitpause=1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(0) = playerID(ceil(enemy,fvar(3))),var(0)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(1) = playerID(ceil(enemy,fvar(3))),var(1)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(2) = playerID(ceil(enemy,fvar(3))),var(2)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(3) = playerID(ceil(enemy,fvar(3))),var(3)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(4) = playerID(ceil(enemy,fvar(3))),var(4)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(5) = playerID(ceil(enemy,fvar(3))),var(5)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(6) = playerID(ceil(enemy,fvar(3))),var(6)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(7) = playerID(ceil(enemy,fvar(3))),var(7)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(8) = playerID(ceil(enemy,fvar(3))),var(8)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(9) = playerID(ceil(enemy,fvar(3))),var(9)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(10) = playerID(ceil(enemy,fvar(3))),var(10)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(11) = playerID(ceil(enemy,fvar(3))),var(11)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(12) = playerID(ceil(enemy,fvar(3))),var(12)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(13) = playerID(ceil(enemy,fvar(3))),var(13)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(14) = playerID(ceil(enemy,fvar(3))),var(14)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(15) = playerID(ceil(enemy,fvar(3))),var(15)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(16) = playerID(ceil(enemy,fvar(3))),var(16)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(17) = playerID(ceil(enemy,fvar(3))),var(17)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(18) = playerID(ceil(enemy,fvar(3))),var(18)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(19) = playerID(ceil(enemy,fvar(3))),var(19)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(20) = playerID(ceil(enemy,fvar(3))),var(20)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(21) = playerID(ceil(enemy,fvar(3))),var(21)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(22) = playerID(ceil(enemy,fvar(3))),var(22)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(23) = playerID(ceil(enemy,fvar(3))),var(23)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(24) = playerID(ceil(enemy,fvar(3))),var(24)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(25) = playerID(ceil(enemy,fvar(3))),var(25)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(26) = playerID(ceil(enemy,fvar(3))),var(26)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(27) = playerID(ceil(enemy,fvar(3))),var(27)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(28) = playerID(ceil(enemy,fvar(3))),var(28)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(29) = playerID(ceil(enemy,fvar(3))),var(29)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(30) = playerID(ceil(enemy,fvar(3))),var(30)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(31) = playerID(ceil(enemy,fvar(3))),var(31)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(32) = playerID(ceil(enemy,fvar(3))),var(32)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(33) = playerID(ceil(enemy,fvar(3))),var(33)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(34) = playerID(ceil(enemy,fvar(3))),var(34)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(35) = playerID(ceil(enemy,fvar(3))),var(35)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(36) = playerID(ceil(enemy,fvar(3))),var(36)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(37) = playerID(ceil(enemy,fvar(3))),var(37)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(38) = playerID(ceil(enemy,fvar(3))),var(38)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(39) = playerID(ceil(enemy,fvar(3))),var(39)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(40) = playerID(ceil(enemy,fvar(3))),var(40)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(41) = playerID(ceil(enemy,fvar(3))),var(41)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(42) = playerID(ceil(enemy,fvar(3))),var(42)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(43) = playerID(ceil(enemy,fvar(3))),var(43)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(44) = playerID(ceil(enemy,fvar(3))),var(44)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(45) = playerID(ceil(enemy,fvar(3))),var(45)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(46) = playerID(ceil(enemy,fvar(3))),var(46)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(47) = playerID(ceil(enemy,fvar(3))),var(47)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(48) = playerID(ceil(enemy,fvar(3))),var(48)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(49) = playerID(ceil(enemy,fvar(3))),var(49)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(50) = playerID(ceil(enemy,fvar(3))),var(50)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(51) = playerID(ceil(enemy,fvar(3))),var(51)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(52) = playerID(ceil(enemy,fvar(3))),var(52)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(53) = playerID(ceil(enemy,fvar(3))),var(53)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(54) = playerID(ceil(enemy,fvar(3))),var(54)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(55) = playerID(ceil(enemy,fvar(3))),var(55)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(56) = playerID(ceil(enemy,fvar(3))),var(56)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(57) = playerID(ceil(enemy,fvar(3))),var(57)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(58) = playerID(ceil(enemy,fvar(3))),var(58)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
var(59) = playerID(ceil(enemy,fvar(3))),var(59)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(0) = playerID(ceil(enemy,fvar(3))),fvar(0)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(1) = playerID(ceil(enemy,fvar(3))),fvar(1)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(2) = playerID(ceil(enemy,fvar(3))),fvar(2)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(3) = playerID(ceil(enemy,fvar(3))),fvar(3)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(4) = playerID(ceil(enemy,fvar(3))),fvar(4)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(5) = playerID(ceil(enemy,fvar(3))),fvar(5)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(6) = playerID(ceil(enemy,fvar(3))),fvar(6)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(7) = playerID(ceil(enemy,fvar(3))),fvar(7)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(8) = playerID(ceil(enemy,fvar(3))),fvar(8)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(9) = playerID(ceil(enemy,fvar(3))),fvar(9)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(10) = playerID(ceil(enemy,fvar(3))),fvar(10)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(11) = playerID(ceil(enemy,fvar(3))),fvar(11)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(12) = playerID(ceil(enemy,fvar(3))),fvar(12)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(13) = playerID(ceil(enemy,fvar(3))),fvar(13)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(14) = playerID(ceil(enemy,fvar(3))),fvar(14)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(15) = playerID(ceil(enemy,fvar(3))),fvar(15)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(16) = playerID(ceil(enemy,fvar(3))),fvar(16)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(17) = playerID(ceil(enemy,fvar(3))),fvar(17)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(18) = playerID(ceil(enemy,fvar(3))),fvar(18)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(19) = playerID(ceil(enemy,fvar(3))),fvar(19)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(20) = playerID(ceil(enemy,fvar(3))),fvar(20)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(21) = playerID(ceil(enemy,fvar(3))),fvar(21)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(22) = playerID(ceil(enemy,fvar(3))),fvar(22)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(23) = playerID(ceil(enemy,fvar(3))),fvar(23)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(24) = playerID(ceil(enemy,fvar(3))),fvar(24)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(25) = playerID(ceil(enemy,fvar(3))),fvar(25)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(26) = playerID(ceil(enemy,fvar(3))),fvar(26)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(27) = playerID(ceil(enemy,fvar(3))),fvar(27)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(28) = playerID(ceil(enemy,fvar(3))),fvar(28)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(29) = playerID(ceil(enemy,fvar(3))),fvar(29)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(30) = playerID(ceil(enemy,fvar(3))),fvar(30)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(31) = playerID(ceil(enemy,fvar(3))),fvar(31)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(32) = playerID(ceil(enemy,fvar(3))),fvar(32)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(33) = playerID(ceil(enemy,fvar(3))),fvar(33)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(34) = playerID(ceil(enemy,fvar(3))),fvar(34)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(35) = playerID(ceil(enemy,fvar(3))),fvar(35)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(36) = playerID(ceil(enemy,fvar(3))),fvar(36)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(37) = playerID(ceil(enemy,fvar(3))),fvar(37)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(38) = playerID(ceil(enemy,fvar(3))),fvar(38)
ignorehitpause = 1

[state ]
type = parentvarset
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = parent,id = root,id
trigger1 = playerIDexist(ceil(enemy,fvar(3)))
fvar(39) = playerID(ceil(enemy,fvar(3))),fvar(39)
ignorehitpause = 1

[State ]
type = VarRangeSet
trigger1 = roundstate = 2
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = root,alive
value = 0
ignorehitpause = 1

[State ]
type = VarRangeSet
trigger1 = roundstate = 2
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = root,alive
fvalue = 0
ignorehitpause = 1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = root,alive
sysvar(0) = 0
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = root,alive
sysvar(1) = 0
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = root,alive
sysvar(2) = 0
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = root,alive
sysvar(3) = 0
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = root,alive
sysvar(4) = 0
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = root,alive
sysfvar(0) = 0
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = root,alive
sysfvar(1) = 0
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = root,alive
sysfvar(2) = 0
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = root,alive
sysfvar(3) = 0
ignorehitpause=1

[State ]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper && ceil(enemy,fvar(0))%3500 = [2850,2999]
trigger1 = root,alive
sysfvar(4) = 0
ignorehitpause=1

[State ]
type = Parentvarset
triggerall = roundstate = 2
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
trigger1 = (ceil(enemy,fvar(0))%3500 = [3000,3499])||(ceil(enemy,fvar(0))%3500 = [1,1999])
var(ceil(enemy,fvar(2))) = root,stateno
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = roundstate = 2
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
trigger1 = (ceil(enemy,fvar(0))%3500 = [3000,3499])||(ceil(enemy,fvar(0))%3500 = [1,1999])
fvar(ceil(enemy,fvar(7))) = root,stateno
ignorehitpause = 1

[state , 整數gt貫通砲1]
type = parentvarset
triggerall = root,alive;本體存活
triggerall = parent,id = root,id;親為本體
triggerall = playeridexist(ceil(enemy,fvar(6)));gametime貫通調查helper存在
triggerall = (playerid(ceil(enemy,fvar(6))),var(38)&63) || playerid(ceil(enemy,fvar(6))),var(40) || playerid(ceil(enemy,fvar(6))),var(41) || playerid(ceil(enemy,fvar(6))),var(42) || playerid(ceil(enemy,fvar(6))),var(43)
trigger1 = (ceil(enemy,fvar(0))%3500 = [1,1999])
v = (playerid(ceil(enemy,fvar(6))),var(38)&63)
value = ((gametime+1)**3)*(playerid(ceil(enemy,fvar(6))),var(40)) + ((gametime+1)**2)*(playerid(ceil(enemy,fvar(6))),var(41)) + (gametime+1)*playerid(ceil(enemy,fvar(6))),var(42) + playerid(ceil(enemy,fvar(6))),var(43)
ignorehitpause = 1

[state , 整數gt貫通砲2]
type = parentvarset
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = playeridexist(ceil(enemy,fvar(6)))
triggerall = (playerid(ceil(enemy,fvar(6))),var(38)&4032) || playerid(ceil(enemy,fvar(6))),var(44) || playerid(ceil(enemy,fvar(6))),var(45) || playerid(ceil(enemy,fvar(6))),var(46) || playerid(ceil(enemy,fvar(6))),var(47)
trigger1 = (ceil(enemy,fvar(0))%3500 = [1,1999])
v = ((playerid(ceil(enemy,fvar(6))),var(38)&4032)/64)
value = ((gametime+1)**3)*(playerid(ceil(enemy,fvar(6))),var(44)) + ((gametime+1)**2)*(playerid(ceil(enemy,fvar(6))),var(45)) + (gametime+1)*playerid(ceil(enemy,fvar(6))),var(46) + playerid(ceil(enemy,fvar(6))),var(47)
ignorehitpause = 1

[state , 整數gt貫通砲3]
type = parentvarset
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = playeridexist(ceil(enemy,fvar(6)))
triggerall = (playerid(ceil(enemy,fvar(6))),var(38)&258048) || playerid(ceil(enemy,fvar(6))),var(48) || playerid(ceil(enemy,fvar(6))),var(49) || playerid(ceil(enemy,fvar(6))),var(50) || playerid(ceil(enemy,fvar(6))),var(51)
trigger1 = (ceil(enemy,fvar(0))%3500 = [1,1999])
v = ((playerid(ceil(enemy,fvar(6))),var(38)&258048)/4096)
value = ((gametime+1)**3)*(playerid(ceil(enemy,fvar(6))),var(48)) + ((gametime+1)**2)*(playerid(ceil(enemy,fvar(6))),var(49)) + (gametime+1)*playerid(ceil(enemy,fvar(6))),var(50) + playerid(ceil(enemy,fvar(6))),var(51)
ignorehitpause = 1

[state , 整數gt貫通砲4]
type = parentvarset
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = playeridexist(ceil(enemy,fvar(6)))
triggerall = (playerid(ceil(enemy,fvar(6))),var(38)&16515072) || playerid(ceil(enemy,fvar(6))),var(52) || playerid(ceil(enemy,fvar(6))),var(53) || playerid(ceil(enemy,fvar(6))),var(54) || playerid(ceil(enemy,fvar(6))),var(55)
trigger1 = (ceil(enemy,fvar(0))%3500 = [1,1999])
v = ((playerid(ceil(enemy,fvar(6))),var(38)&16515072)/262144)
value = ((gametime+1)**3)*(playerid(ceil(enemy,fvar(6))),var(52)) + ((gametime+1)**2)*(playerid(ceil(enemy,fvar(6))),var(53)) + (gametime+1)*playerid(ceil(enemy,fvar(6))),var(54) + playerid(ceil(enemy,fvar(6))),var(55)
ignorehitpause = 1

[state , 整數gt貫通砲5]
type = parentvarset
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = playeridexist(ceil(enemy,fvar(6)))
triggerall = (playerid(ceil(enemy,fvar(6))),var(38)&1056964608) || playerid(ceil(enemy,fvar(6))),var(56) || playerid(ceil(enemy,fvar(6))),var(57) || playerid(ceil(enemy,fvar(6))),var(58) || playerid(ceil(enemy,fvar(6))),var(59)
trigger1 = (ceil(enemy,fvar(0))%3500 = [1,1999])
v = ((playerid(ceil(enemy,fvar(6))),var(38)&1056964608)/16777216)
value = ((gametime+1)**3)*(playerid(ceil(enemy,fvar(6))),var(56)) + ((gametime+1)**2)*(playerid(ceil(enemy,fvar(6))),var(57)) + (gametime+1)*playerid(ceil(enemy,fvar(6))),var(58) + playerid(ceil(enemy,fvar(6))),var(59)
ignorehitpause = 1

[state , 普通浮點數gt貫通砲1]
type = parentvarset
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = playeridexist(ceil(enemy,fvar(6)))
triggerall = (playerid(ceil(enemy,fvar(6))),var(39)&63) || playerid(ceil(enemy,fvar(6))),fvar(20) || playerid(ceil(enemy,fvar(6))),fvar(21) || playerid(ceil(enemy,fvar(6))),fvar(22) || playerid(ceil(enemy,fvar(6))),fvar(23)
trigger1 = (ceil(enemy,fvar(0))%3500 = [1,1999])
fv = (playerid(ceil(enemy,fvar(6))),var(39)&63)
value = ((gametime+1)**3)*(playerid(ceil(enemy,fvar(6))),fvar(20)) + ((gametime+1)**2)*(playerid(ceil(enemy,fvar(6))),fvar(21)) + (gametime+1)*playerid(ceil(enemy,fvar(6))),fvar(22) + playerid(ceil(enemy,fvar(6))),fvar(23)
ignorehitpause = 1

[state , 普通浮點數gt貫通砲2]
type = parentvarset
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = playeridexist(ceil(enemy,fvar(6)))
triggerall = (playerid(ceil(enemy,fvar(6))),var(39)&4032) || playerid(ceil(enemy,fvar(6))),fvar(24) || playerid(ceil(enemy,fvar(6))),fvar(25) || playerid(ceil(enemy,fvar(6))),fvar(26) || playerid(ceil(enemy,fvar(6))),fvar(27)
trigger1 = (ceil(enemy,fvar(0))%3500 = [1,1999])
fv = ((playerid(ceil(enemy,fvar(6))),var(39)&4032)/64)
value = ((gametime+1)**3)*(playerid(ceil(enemy,fvar(6))),fvar(24)) + ((gametime+1)**2)*(playerid(ceil(enemy,fvar(6))),fvar(25)) + (gametime+1)*playerid(ceil(enemy,fvar(6))),fvar(26) + playerid(ceil(enemy,fvar(6))),fvar(27)
ignorehitpause = 1

[state , 普通浮點數gt貫通砲3]
type = parentvarset
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = playeridexist(ceil(enemy,fvar(6)))
triggerall = (playerid(ceil(enemy,fvar(6))),var(39)&258048) || playerid(ceil(enemy,fvar(6))),fvar(28) || playerid(ceil(enemy,fvar(6))),fvar(29) || playerid(ceil(enemy,fvar(6))),fvar(30) || playerid(ceil(enemy,fvar(6))),fvar(31)
trigger1 = (ceil(enemy,fvar(0))%3500 = [1,1999])
fv = ((playerid(ceil(enemy,fvar(6))),var(39)&258048)/4096)
value = ((gametime+1)**3)*(playerid(ceil(enemy,fvar(6))),fvar(28)) + ((gametime+1)**2)*(playerid(ceil(enemy,fvar(6))),fvar(29)) + (gametime+1)*playerid(ceil(enemy,fvar(6))),fvar(30) + playerid(ceil(enemy,fvar(6))),fvar(31)
ignorehitpause = 1

[state , 普通浮點數gt貫通砲4]
type = parentvarset
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = playeridexist(ceil(enemy,fvar(6)))
triggerall = (playerid(ceil(enemy,fvar(6))),var(39)&16515072) || playerid(ceil(enemy,fvar(6))),fvar(32) || playerid(ceil(enemy,fvar(6))),fvar(33) || playerid(ceil(enemy,fvar(6))),fvar(34) || playerid(ceil(enemy,fvar(6))),fvar(35)
trigger1 = (ceil(enemy,fvar(0))%3500 = [1,1999])
fv = ((playerid(ceil(enemy,fvar(6))),var(39)&16515072)/262144)
value = ((gametime+1)**3)*(playerid(ceil(enemy,fvar(6))),fvar(32)) + ((gametime+1)**2)*(playerid(ceil(enemy,fvar(6))),fvar(33)) + (gametime+1)*playerid(ceil(enemy,fvar(6))),fvar(34) + playerid(ceil(enemy,fvar(6))),fvar(35)
ignorehitpause = 1

[state , 普通浮點數gt貫通砲5]
type = parentvarset
triggerall = root,alive
triggerall = parent,id = root,id
triggerall = playeridexist(ceil(enemy,fvar(6)))
triggerall = (playerid(ceil(enemy,fvar(6))),var(39)&1056964608) || playerid(ceil(enemy,fvar(6))),fvar(36) || playerid(ceil(enemy,fvar(6))),fvar(37) || playerid(ceil(enemy,fvar(6))),fvar(38) || playerid(ceil(enemy,fvar(6))),fvar(39)
trigger1 = (ceil(enemy,fvar(0))%3500 = [1,1999])
fv = ((playerid(ceil(enemy,fvar(6))),var(39)&1056964608)/16777216)
value = ((gametime+1)**3)*(playerid(ceil(enemy,fvar(6))),fvar(36)) + ((gametime+1)**2)*(playerid(ceil(enemy,fvar(6))),fvar(37)) + (gametime+1)*playerid(ceil(enemy,fvar(6))),fvar(38) + playerid(ceil(enemy,fvar(6))),fvar(39)
ignorehitpause = 1

;hitpausetime獲得
;當處於凍結時MUGEN將只會讀取ignorehitpause = 1的控制器
;因此可利用這個特性來達到突破512限制的效果
[Statedef 1000043]
type = U
movetype = A
physics = N
ctrl = 0

[state ,保險]
type = Selfstate
trigger1 = name = "kyoka no attama";當自己進來時
value = 120
ignorehitpause = 1

[state , explod消除，避免出現問題]
type = Removeexplod
trigger1 = 1
ignorehitpause = 1

[state , 當進來的是helper則自毀]
type = DestroySelf
trigger1 = 1
ignorehitpause = 1

[state , Changeanim2]
type = Changeanim2
trigger1 = 1
value = 10000;我方的攻?框動畫，配合下方的hitdef獲取hitpausetime
ignorehitpause = 1

[state , hitpausetime獲得用HitDef]
type = HitDef
trigger1 = 1
attr = ,AA,AT,AP
hitflag = MAFD
guardflag =
damage = 0,0
pausetime = 20,0
affectteam = B
ignorehitpause = 1

[State ]
type = Reversaldef
trigger1 = 1
reversal.attr = SCA,AA,AP,AT
pausetime = 20,0
ignorehitpause = 1

[state ,即死]
type = lifeset
trigger1 = name != "kyoka no attama"
trigger1 =!ishelper
value = 0
ignorehitpause = 1

[state , 死亡後返回]
type = selfState
trigger1 =!alive
value = 5150
ignorehitpause = 1

[state , 獲取凍結後轉入超即死?態號]
type = ChangeState
trigger1 =!ishelper
trigger1 = hitpausetime > 1
value = 1000044
ignorehitpause = 1

;超即死
;透過512控制器溢出將敵方處於553-556位置的Alive刷為0，從而即死敵方
[Statedef 1000044]
type = U
movetype = U
physics = N
ctrl = 0

[state ,保險]
type = Selfstate
trigger1 = name = "kyoka no attama";當自己進來時
value = 120
ignorehitpause = 1
[state ]
type = Removeexplod
trigger1 = 1
ignorehitpause = 1
[state ]
type = Nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1
[state ]
type = lifeset
trigger1 = name != "kyoka no attama"
trigger1 =!ishelper
value = 0
ignorehitpause = 1
[state ]
type = null;Pause
triggerall =!ishelper
trigger1 =!alive
time = 2
movetime = 2
ignorehitpause = 1
[state ]
type = null;Superpause
triggerall =!ishelper
trigger1 =!alive
anim = -1
time = 2
movetime = 2
darken = 0
p2defmul = 1
ignorehitpause = 1
[state ];當凍結快結束時返回繼續獲取hitpausetime，避免512錯誤
type = ChangeState
trigger1 = hitpausetime < 2
value = 1000043
ignorehitpause = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
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trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
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trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
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[state ]
type = null
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[state ]
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trigger1 = 1
[state ]
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trigger1 = 1
[state ]
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trigger1 = 1
[state ]
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trigger1 = 1
[state ]
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trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
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trigger1 = 1
[state ]
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trigger1 = 1
[state ]
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[state ]
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[state ]
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trigger1 = 1
[state ]
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trigger1 = 1
[state ]
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trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
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trigger1 = 1
[state ]
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[state ]
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trigger1 = 1
[state ]
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trigger1 = 1
[state ]
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trigger1 = 1
[state ]
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trigger1 = 1
[state ]
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trigger1 = 1
[state ]
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trigger1 = 1
[state ]
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[state ]
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[state ]
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[state ]
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trigger1 = 1
[state ]
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trigger1 = 1
[state ]
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trigger1 = 1
[state ]
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trigger1 = 1
[state ]
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trigger1 = 1
[state ]
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trigger1 = 1
[state ]
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trigger1 = 1
[state ]
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trigger1 = 1
[state ]
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trigger1 = 1
[state ]
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trigger1 = 1
[state ]
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trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
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trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
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trigger1 = 1
[state ]
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trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
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trigger1 = 1
[state ]
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trigger1 = 1
[state ]
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trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
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trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
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trigger1 = 1
[state ]
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trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
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trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
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trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
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trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
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trigger1 = 1
[state ]
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trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
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trigger1 = 1
[state ]
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trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
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trigger1 = 1
[state ]
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trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
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trigger1 = 1
[state ]
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trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
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trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
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trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
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trigger1 = 1
[state ]
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trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
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trigger1 = 1
[state ]
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trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
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trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
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trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
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trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
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trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
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trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
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trigger1 = 1
[state ]
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trigger1 = 1
[state ]
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trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
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trigger1 = 1
[state ]
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trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
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trigger1 = 1
[state ]
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trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
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trigger1 = 1
[state ]
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trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
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trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
[state ]
type = null
trigger1 = 1
ignorehitpause = 1
[state ]
type = null
trigger1 = 1
ignorehitpause = 1
[state ]
type = null
trigger1 = 1
ignorehitpause = 1
[state ]
type = null
trigger1 = 1
ignorehitpause = 1

[state , State回復]
type = Changestate
trigger1 = name != "kyoka no attama"
value = ifelse(ishelper,114514,ifelse(alive,stateno,5150))
ignorehitpause = 1

[state , State回復]
type = Changestate
trigger1 = name != "kyoka no attama"
value = ifelse(ishelper,114514,ifelse(alive,stateno,5150))
ignorehitpause = 1

[state , State回復]
type = Changestate
trigger1 = name != "kyoka no attama"
value = ifelse(ishelper,114514,ifelse(alive,stateno,5150))
ignorehitpause = 1

[state , State回復]
type = Changestate
trigger1 = name != "kyoka no attama"
value = ifelse(ishelper,114514,ifelse(alive,stateno,5150))
ignorehitpause = 1

[statedef 777777777]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[State ];非攻?anim取得間者則轉回混線處理
type = ChangeState
trigger1 =!ishelper(777777777);非攻?anim取得間者時觸發
value = 114514
ignorehitpause = 1

[State ]
type = AssertSpecial
trigger1 = ishelper(777777777);為攻?anim取得間者時觸發
flag = Invisible
flag2 = noshadow
ignorehitpause = 1

[State , 攻?anim記憶]
type = Varset
triggerall = ishelper(777777777)
trigger1 =!var(2);var(2)還未記憶動畫
trigger1 = movecontact
var(2) = anim
ignorehitpause = 1

[State ];無敵，防止被干擾
type = Nothitby
trigger1 = ishelper(777777777)
value = SCA
ignorehitpause = 1

[State , 攻?anim取得]
type = null
triggerall = ishelper(777777777)
triggerall = ((var(1) := var(1) - (var(1) > 0)) * 0) || 1;請記住這一條件
triggerall = var(1) = 0;停止探?Falg
triggerall = var(2) = 0;var(2)還未記憶動畫
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0
trigger2 = selfanimexist(var(0))
trigger2 = var(1) := 5
ignorehitpause = 1


[State , 長時間的Anim變更]
type = Changeanim
trigger1 = ishelper(777777777)
trigger1 =!var(2);還未確定攻?框存在時
trigger1 = animelemtime(1) > 5
value = anim
ignorehitpause = 1

[State , 變更為檢索到的動畫]
type = Changeanim
triggerall = ishelper(777777777)
triggerall =!var(2)
triggerall = selfanimexist(var(0))
triggerall = anim != var(0)
trigger1 = var(1)
value = var(0) * (var(0) != 5300)
ignorehitpause = 1

[State , 檢索重置]
type = Varset
trigger1 = ishelper(777777777)
trigger1 =!var(2)
trigger1 = var(0) > 1000000000
var(0) = 0
ignorehitpause = 1

[State , 確定紅框用Hitdef]
type = Hitdef
trigger1 = ishelper(777777777)
trigger1 =!var(2)
numhits = 0
attr = , HP
hitflag = MAFDLP
sparkno = -1
guard.sparkno = -1
pausetime = 0, 0
ignorehitpause = 1

[state ];?態變更
type = Statetypeset
trigger1 = ishelper(777777777)
trigger1 =!var(2)
Statetype = C
Movetype = A;攻?
IgnoreHitPause = 1

[state ]
type = Statetypeset
trigger1 = ishelper(777777777)
trigger1 =!!var(2);確定攻?框後，anim探?完成
Movetype = I;?置
IgnoreHitPause = 1

[state 返]
type = null
triggerall = roundstate = 1
triggerall = var(16):=-1
trigger1 = enemy,var(0) <= 500;裝甲貫通
trigger1 = var(16):= ifelse(root,gethitvar(fall.damage),ifelse(random%2,5100,5110),ifelse(random%2,110+(random%2)*5,ifelse(random%2,6266,ifelse(random%2,1028,5210))))
trigger2 = enemy,var(0) = [501,700]
trigger2 = var(16):= playerID(ceil(enemy,fvar(1))),var(21+(Random%playerID(ceil(enemy,fvar(1))),var(39)))
trigger3 = enemy,var(0) >= 701
trigger3 = var(16):= ifelse(playerid(enemy,var(4)),var(22)>-1,(playerid(enemy,var(4)),var(22+random%(playerid(enemy,var(4)),var(28)))),200*(1+random%5))
ignorehitpause = 1

[state 返]
type = null
triggerall = roundstate = 2
triggerall = var(16):=-1
triggerall = ceil(enemy,sysfvar(0)) > 10000
trigger1 = ceil(enemy,fvar(0))%3500 = [0,199];裝甲貫通
trigger1 = var(16):= ifelse(root,gethitvar(fall.damage),ifelse(random%2,5100,5110),ifelse(random%2,110+(random%2)*5,ifelse(random%2,6266,ifelse(random%2,1028,5210))))
trigger2 = ceil(enemy,fvar(0))%3500 = [200,399];亞由亞由
trigger2 = var(16):= ifelse((!!playerid(enemy,fvar(1)),var(2))*(random%3 = 0),playerID(ceil(enemy,fvar(1))),var(2+Random%(playerID(ceil(enemy,fvar(1))),var(12))),ifelse(random%2,random*99999,ifelse(random%2,150,139)))
trigger3 = ceil(enemy,fvar(0))%3500 = [400,599];5900返
trigger3 = var(16):= 5900
trigger4 = ceil(enemy,fvar(0))%3500 = [600,799]
trigger4 = var(16):= ifelse(gametime%2,var(2),playerID(ceil(enemy,fvar(4))),var(2))
trigger5 = ceil(enemy,fvar(0))%3500 = [800,999];間接落下即死
;trigger7 = GameTime%4 = 0
trigger5 = var(16):= ifelse(root,gethitvar(fall.damage),ifelse(random%2,5071,5081),ifelse((playeridexist(enemy,var(4))&&playerid(enemy,var(4)),var(42)>-1),(playerid(enemy,var(4)),var(42+random%(playerid(enemy,var(4)),var(48)))),110+(random%2)*5))
trigger6 = ceil(enemy,fvar(0))%3500 = [1000,1199];sysvar弄
;trigger8 = GameTime%5 = 0
trigger6 = var(16):= ifelse(random%2,ifelse(random%2,ifelse(random%2,40,45),50),5080)
trigger7 = ceil(enemy,fvar(0))%3500 = [1200,1399];hitdef state返
;trigger9 = GameTime%6 = 0
trigger7 = var(16):= ifelse((playeridexist(enemy,var(4))&&playerid(enemy,var(4)),var(22)>-1),(playerid(enemy,var(4)),var(22+random%(playerid(enemy,var(4)),var(28)))),200*(1+random%5))
trigger8 = ceil(enemy,fvar(0))%3500 = [1400,1599]
trigger8 = var(16):= playerID(ceil(enemy,fvar(1))),var(21+(Random%playerID(ceil(enemy,fvar(1))),var(39)))
trigger9 = ceil(enemy,fvar(0))%3500 = [1600,1719];(超)即死返
trigger9 = !!playerid(enemy,fvar(1)),var(2);當探?到敵方即死?態號時
trigger9 = var(16):= ifelse(!!playerid(enemy,fvar(1)),var(0)&&root,hitpausetime > 1,playerID(ceil(enemy,fvar(1))),var(0+Random%(playerID(ceil(enemy,fvar(1))),var(11))),playerID(ceil(enemy,fvar(1))),var(2+Random%(playerID(ceil(enemy,fvar(1))),var(12))))
trigger10 = ceil(enemy,fvar(0))%3500 = [1720,1799]
trigger10 = playeridexist(enemy,var(4)) && playerid(enemy,var(4)),var(32)>-1
trigger10 = var(16):= playerid(enemy,var(4)),var(32+random%(playerid(enemy,var(4)),var(38)))
trigger11 = ceil(enemy,fvar(0))%3500 = [1800,1999]
trigger11 = var(16):= 51+random%2
ignorehitpause= 1

[State , state返]
type = Projectile
trigger1 = ishelper(777777777)
trigger1 = root,alive
trigger1 = var(16) > -1
trigger1 =!!var(2);探?到攻?框anim
attr = C,HP
projid = 999
projanim = var(2);使用探?到的動畫
projpriority = 7
projremove = 1
projremovetime = 30
projmisstime = 1
postype = p1
offset = 0,0
ground.type = none
sparkno = -1
guard.sparkno = -1
pausetime = 0,0
p1stateno = var(16)
projedgebound = 100000000
projstagebound = 100000000
projheightbound = -100000000, 100000000
air.juggle = ifelse(root,const(data.airjuggle) < 0,2147483647,0)
supermovetime = 2147483647
pausemovetime = 2147483647
ignorehitpause = 1

[State , state返]
type = Projectile
trigger1 = ishelper(777777777)
trigger1 = root,alive
trigger1 = var(16) > -1
trigger1 =!var(2);未探?到攻?框anim
attr = C,HP
projid = 999
projanim = root,anim+ifelse(random%2,0,ifelse(random%2,1,-1));使用敵方本體或附近的動畫
projpriority = 7
projremove = 1
projremovetime = 30
projmisstime = 1
postype = p1
offset = 0,0
ground.type = none
sparkno = -1
guard.sparkno = -1
pausetime = 0,0
p1stateno = var(16)
projedgebound = 100000000
projstagebound = 100000000
projheightbound = -100000000, 100000000
air.juggle = ifelse(root,const(data.airjuggle) < 0,2147483647,0)
supermovetime = 2147483647
pausemovetime = 2147483647
ignorehitpause = 1

[State , state返]
type = Projectile
trigger1 = ishelper(777777777)
trigger1 = root,alive
trigger1 = var(16) > -1
trigger1 =!var(2);未探?到攻?框anim
attr = C,HP
projid = 999
projanim = 200*(1+(random%3))+10*(random%5);使用可能存在攻?框的動畫
projpriority = 7
projremove = 1
projremovetime = 30
projmisstime = 1
postype = p1
offset = 0,0
ground.type = none
sparkno = -1
guard.sparkno = -1
pausetime = 0,0
p1stateno = var(16)
projedgebound = 100000000
projstagebound = 100000000
projheightbound = -100000000, 100000000
air.juggle = ifelse(root,const(data.airjuggle) < 0,2147483647,0)
supermovetime = 2147483647
pausemovetime = 2147483647
ignorehitpause = 1

[statedef 777777778]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[State ];非受?anim取得間者則轉回混線處理
type = ChangeState
trigger1 =!ishelper(777777778)
value = 114514
ignorehitpause = 1

[State ]
type = AssertSpecial
trigger1 = ishelper(777777778)
flag = Invisible
flag2 = noshadow
ignorehitpause = 1

[state ]
type = Statetypeset
trigger1 = ishelper(777777778)
Movetype = I;?置
IgnoreHitPause = 1

[State , 受?anim記憶]
type = Varset
triggerall = ishelper(777777778)
;triggerall =!enemy,var(30);本體還未記憶動畫
triggerall =!var(2);var(2)還未記憶動畫
trigger1 = gethitvar(damage);受到傷害 ＝ 被打中了 ＝ 有受?框的anim
var(2) = anim
ignorehitpause = 1

[State ];裝甲，確保受?後不會轉入奇怪的?態號
type = HitOverRide
trigger1 = ishelper(777777778)
attr = C,HP
stateno = 777777778
ignorehitpause = 1

[State , 受?anim取得];此處同攻?anim取得
type = null
triggerall = ishelper(777777778)
triggerall = ((var(1) := var(1) - (var(1) > 0)) * 0) || 1
triggerall = var(1) = 0
triggerall = var(2) = 0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0 || selfanimexist(var(0))=0
trigger1 = (var(0) := var(0) + 1) * 0
trigger2 = selfanimexist(var(0))
trigger2 = var(1) := 5
ignorehitpause = 1

[State ]
type = Changeanim
trigger1 = ishelper(777777778)
trigger1 =!var(2)
trigger1 = animelemtime(1) > 5
value = anim
ignorehitpause = 1

[State ]
type = Changeanim
triggerall = ishelper(777777778)
triggerall =!var(2)
triggerall = selfanimexist(var(0))
triggerall = anim != var(0)
trigger1 = var(1)
value = var(0) * (var(0) != 5300)
ignorehitpause = 1

[State ];可被?中的hitdef類型
type = HitBy
trigger1 = ishelper(777777778)
trigger1 = selfanimexist(var(0))
trigger1 =!var(2)
value = C,HP
ignorehitpause = 1

[State ];取得動畫後無敵
type = HitBy
trigger1 = ishelper(777777778)
trigger1 = selfanimexist(var(0))
trigger1 =!!var(2)
value =
ignorehitpause = 1

[State , 檢索重置]
type = Varset
trigger1 = ishelper(777777778)
trigger1 =!var(2) 
trigger1 = var(0) > 1000000000
var(0) = 0
ignorehitpause = 1

[Statedef 188004]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1

[State ]
type = ChangeState
trigger1 =!ishelper(881500000)
value = 114514;混线处理状态号
ignorehitpause = 1

[State ]
type = AssertSpecial
trigger1 = ishelper(881500000)
flag = Invisible
flag2 = noshadow
ignorehitpause = 1

[State , 間者Helper]
type = Helper
triggerall = numhelper(777777780) = 0
triggerall = ishelper
triggerall = playeridexist(id)
trigger1 = roundstate < 3
ID = 777777780
name = "spy-yyy"
postype = p1
pos = 0, 500
stateno = 777777778
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = varSet
trigger1 = ishelper(881500000)
trigger1 = numhelper(777777780) = 1;取得helper(777777780)时
;trigger1 = helper(777777780),ishelper(777777780)
;trigger1 = helper(777777780),teamside!= teamside;确定helper(777777780)为敌方helper(777777780)时
trigger1 = helper(777777780),stateno = 777777778
trigger1 = !root,numprojid(777777780)
trigger1 = !var(30)
var(30) = 1
ignorehitpause = 1

[state ]
type = Null
trigger1 = ishelper(881500000)
trigger1 = numhelper(777777780) = 1;取得helper(777777780)时
;trigger1 = helper(777777780),ishelper(777777780)
;trigger1 = helper(777777780),teamside!= teamside;确定helper(777777780)为敌方helper(777777780)时
trigger1 = helper(777777780),stateno = 777777778
trigger1 = !root,numprojid(777777780)
trigger1 = 1||var(22):=var(23):=var(24):=var(25):=var(26):=var(32):=var(33):=var(34):=var(35):=var(36):=var(42):=var(43):=var(44):=var(45):=var(46):=-1
ignorehitpause = 1

[state ]
type = varadd
trigger1 = ishelper(881500000)
trigger1 = numhelper(777777780) = 1;取得helper(777777780)时
trigger1 = playeridexist(enemy,var(5)) && playerid(enemy,var(5)),var(30) > 1
;trigger1 = helper(777777780),ishelper(777777780)
;trigger1 = helper(777777780),teamside!= teamside;确定helper(777777780)为敌方helper(777777780)时
trigger1 = helper(777777780),stateno != 777777779
trigger1 = root,numprojid(777777780) = 1
trigger1 = helper(777777780),palno = root,palno
trigger1 = sysvar(3) = 0
trigger1 = !!var(30) && var(30) < 777777780
var(30) = 1
ignorehitpause = 1

[state ]
type = varset
trigger1 = ishelper(881500000)
trigger1 = numhelper(777777780) = 1;取得helper(777777780)时
;trigger1 = helper(777777780),ishelper(777777780)
;trigger1 = helper(777777780),teamside!= teamside;确定helper(777777780)为敌方helper(777777780)时
trigger1 = var(30) = 21
var(30) = 54
ignorehitpause = 1

[state ]
type = varset
trigger1 = ishelper(881500000)
trigger1 = numhelper(777777780) = 1;取得helper(777777780)时
;trigger1 = helper(777777780),ishelper(777777780)
trigger1 = var(30) = 101
var(30) = 201
ignorehitpause = 1

[state ]
type = varset
trigger1 = ishelper(881500000)
trigger1 = numhelper(777777780) = 1;取得helper(777777780)时
;trigger1 = helper(777777780),ishelper(777777780)
trigger1 = var(30) = 511
ignorehitpause = 1
var(30) = 514

[state ]
type = varset
trigger1 = ishelper(881500000)
trigger1 = numhelper(777777780) = 1;取得helper(777777780)时
;trigger1 = helper(777777780),ishelper(777777780)
trigger1 = var(30) = 911
ignorehitpause = 1
var(30) = 917

[state ]
type = varset
trigger1 = ishelper(881500000)
trigger1 = numhelper(777777780) = 1;取得helper(777777780)时
;trigger1 = helper(777777780),ishelper(777777780)
trigger1 = var(30) = 5001
ignorehitpause = 1
var(30) = 5902

[state ]
type = varset
trigger1 = ishelper(881500000)
trigger1 = numhelper(777777780) = 1;取得helper(777777780)时
;trigger1 = helper(777777780),ishelper(777777780)
trigger1 = var(30) = 10002
ignorehitpause = 1
var(30) = 10004

[state ]
type = varset
trigger1 = ishelper(881500000)
trigger1 = numhelper(777777780) = 1;取得helper(777777780)时
;trigger1 = helper(777777780),ishelper(777777780)
trigger1 = var(30) = 3004
var(30) = 3005
ignorehitpause = 1

[state ]
type = varset
trigger1 = ishelper(881500000)
trigger1 = numhelper(777777780) = 1;取得helper(777777780)时
;trigger1 = helper(777777780),ishelper(777777780)
trigger1 = var(30) = 3035
var(30) = 3036
ignorehitpause = 1

[state ]
type = varset
trigger1 = ishelper(881500000)
trigger1 = numhelper(777777780) = 1;取得helper(777777780)时
;trigger1 = helper(777777780),ishelper(777777780)
trigger1 = var(30) = 13001
var(30) = 13002
ignorehitpause = 1

[state ]
type = varset
trigger1 = ishelper(881500000)
trigger1 = numhelper(777777780) = 1;取得helper(777777780)时
;trigger1 = helper(777777780),ishelper(777777780)
trigger1 = var(30) = 7001
ignorehitpause = 1
var(30) = 7004

[state ]
type = varset
trigger1 = ishelper(881500000)
trigger1 = numhelper(777777780) = 1;取得helper(777777780)时
;trigger1 = helper(777777780),ishelper(777777780)
trigger1 = var(30) = 7050
ignorehitpause = 1
var(30) = 7054

[state ]
type = varset
trigger1 = ishelper(881500000)
trigger1 = numhelper(777777780) = 1;取得helper(777777780)时
;trigger1 = helper(777777780),ishelper(777777780)
trigger1 = var(30) = 1000001
var(30) = 1000051
ignorehitpause = 1

[state ]
type = varset
triggerall = ishelper(881500000)
triggerall = numhelper(777777780) = 1;取得helper(777777780)时
triggerall = numhelper(881500001) = 1
;trigger1 = helper(777777780),ishelper(777777780)
trigger1 = var(30) = helper(881500001),var(22)
trigger2 = var(30) = helper(881500001),var(23)
trigger3 = var(30) = helper(881500001),var(24)
trigger4 = var(30) = helper(881500001),var(25)
trigger5 = var(30) = helper(881500001),var(26)
trigger6 = var(30) = helper(881500001),var(32)
trigger7 = var(30) = helper(881500001),var(33)
trigger8 = var(30) = helper(881500001),var(34)
trigger9 = var(30) = helper(881500001),var(35)
trigger10 = var(30) = helper(881500001),var(36)
var(30) = var(30) + 1
ignorehitpause = 1

[state ]
type = varset
trigger1 = ishelper(881500000)
trigger1 = numhelper(777777780) = 1;取得helper(777777780)时
;trigger1 = helper(777777780),ishelper(777777780)
trigger1 = root,numprojid(777777780) = 1
trigger1 = helper(777777780),stateno != 777777780 && helper(777777780),stateno != 777777778 && helper(777777780),stateno != 456789123
trigger1 = (helper(777777780),hitdefattr = SCA,AA,AT,AP || helper(777777780),movecontact)
trigger1 = (var(22) < 0 || helper(777777780),stateno != var(22))
trigger1 = (var(23) < 0 || helper(777777780),stateno != var(23))
trigger1 = (var(24) < 0 || helper(777777780),stateno != var(24))
trigger1 = (var(25) < 0 || helper(777777780),stateno != var(25))
trigger1 = var(26) < 0
var(22 + (var(22)>-1) + (var(23)>-1) + (var(24)>-1) + (var(25)>-1)) = helper(777777780),stateno
ignorehitpause = 1

[state ]
type = null
trigger1 = ishelper(881500000)
trigger1 = numhelper(777777780) = 1;取得helper(777777780)时
;trigger1 = helper(777777780),ishelper(777777780)
trigger1 = root,numprojid(777777780) = 1
trigger1 = var(38):= (var(32)>-1)+(var(33)>-1)+(var(34)>-1)+(var(35)>-1)+(var(36)>-1) || 1;?????癘魁??
ignorehitpause = 1

[state ]
type = varset
trigger1 = ishelper(881500000)
trigger1 = numhelper(777777780) = 1;取得helper(777777780)时
;trigger1 = helper(777777780),ishelper(777777780)
trigger1 = root,numprojid(777777780) = 1
trigger1 = helper(777777780),stateno != 777777780 && helper(777777780),stateno != 777777778
trigger1 = (helper(777777780),gethitvar(damage) != 0 || helper(777777780),gethitvar(fall.damage) != 0)
trigger1 = (var(42) < 0 || helper(777777780),stateno != var(42))
trigger1 = (var(43) < 0 || helper(777777780),stateno != var(43))
trigger1 = (var(44) < 0 || helper(777777780),stateno != var(44))
trigger1 = (var(45) < 0 || helper(777777780),stateno != var(45))
trigger1 = var(46) < 0
var(42 + (var(42)>-1) + (var(43)>-1) + (var(44)>-1) + (var(45)>-1)) = helper(777777780),stateno
ignorehitpause = 1

[state ]
type = null
trigger1 = ishelper(881500000)
trigger1 = numhelper(777777780) = 1;取得helper(777777780)时
;trigger1 = helper(777777780),ishelper(777777780)
trigger1 = root,numprojid(777777780) = 1
trigger1 = var(48):= (var(42)>-1)+(var(43)>-1)+(var(44)>-1)+(var(45)>-1)+(var(46)>-1) || 1;?????癘魁??
ignorehitpause = 1

[state ]
type = null
trigger1 = ishelper(881500000)
trigger1 = numhelper(777777780) = 1;取得helper(777777780)时
;trigger1 = helper(777777780),ishelper(777777780)
trigger1 = root,numprojid(777777780) = 1
trigger1 = var(28):= (var(22)>-1)+(var(23)>-1)+(var(24)>-1)+(var(25)>-1)+(var(26)>-1) || 1;?????癘魁??
ignorehitpause = 1

[State 0, VarSet]
type = VarSet
trigger1 = ishelper(881500000)
trigger1 = numhelper(777777780) = 1;取得helper(777777780)时
;trigger1 = helper(777777780),stateno = 777777778
trigger1 = !root,numprojid(777777780)
trigger1 = !sysvar(3)
sysvar(3) = -4
ignorehitpause = 1

[State 0, VarSet]
type = VarAdd
trigger1 = playeridexist(enemy,var(5)) && playerid(enemy,var(5)),var(30) > 1
trigger1 = ishelper(881500000)
trigger1 = numhelper(777777780) = 1;取得helper(777777780)时
trigger1 = root,numprojid(777777780) = 1
trigger1 = helper(777777780),palno = root,palno
trigger1 = sysvar(3) < 0
sysvar(3) = 1
ignorehitpause = 1

[State ]
type = null
triggerall = ishelper(881500000)
triggerall = numhelper(777777780) = 1
trigger1 = sysvar(3) = -4
trigger1 = var(0):= 20022
trigger2 = sysvar(3) = -3
trigger2 = var(0):= 1000043
trigger3 = sysvar(3) = -2
trigger3 = var(0):= 106085
trigger4 = sysvar(3) = -1
trigger4 = var(0):= 2101
trigger5 = sysvar(3) = 0
trigger5 = var(0):= -1
ignorehitpause = 1

[Statedef 188005]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1

[State ]
type = ChangeState
trigger1 =!ishelper(881500001)
value = 114514;混线处理状态号
ignorehitpause = 1

[State ]
type = AssertSpecial
trigger1 = ishelper(881500001)
flag = Invisible
flag2 = noshadow
ignorehitpause = 1

[State , 間者Helper]
type = Helper
triggerall = numhelper(777777781) = 0
triggerall = ishelper
triggerall = playeridexist(id)
trigger1 = roundstate < 3
ID = 777777781
name = "spy-yyy"
postype = p1
pos = 0, 500
stateno = 777777778
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[state ]
type = varSet
trigger1 = ishelper(881500001)
trigger1 = numhelper(777777781) = 1;取得helper(777777781)时
;trigger1 = helper(777777781),ishelper(777777781)
;trigger1 = helper(777777781),teamside!= teamside;确定helper(777777781)为敌方helper(777777781)时
trigger1 = helper(777777781),stateno = 777777778
trigger1 = !root,numprojid(777777781)
trigger1 = !var(30)
var(30) = 1
ignorehitpause = 1

[state ]
type = Null
trigger1 = ishelper(881500001)
trigger1 = numhelper(777777781) = 1;取得helper(777777781)时
;trigger1 = helper(777777781),ishelper(777777781)
;trigger1 = helper(777777781),teamside!= teamside;确定helper(777777781)为敌方helper(777777781)时
trigger1 = helper(777777781),stateno = 777777778
trigger1 = !root,numprojid(777777781)
trigger1 = 1||var(22):=var(23):=var(24):=var(25):=var(26):=var(32):=var(33):=var(34):=var(35):=var(36):=-1
ignorehitpause = 1

[state ]
type = varadd
trigger1 = ishelper(881500001)
trigger1 = numhelper(777777781) = 1;取得helper(777777781)时
;trigger1 = helper(777777781),ishelper(777777781)
;trigger1 = helper(777777781),teamside!= teamside;确定helper(777777781)为敌方helper(777777781)时
trigger1 = helper(777777781),stateno != 777777779
trigger1 = root,numprojid(777777781) = 1
trigger1 = helper(777777781),palno = root,palno
trigger1 = helper(777777781),alive = 1
trigger1 = sysvar(3) = 0
trigger1 = !!var(30) && var(30) < 777777781
var(30) = 1
ignorehitpause = 1

[state ]
type = varset
trigger1 = ishelper(881500001)
trigger1 = numhelper(777777781) = 1;取得helper(777777781)时
;trigger1 = helper(777777781),ishelper(777777781)
;trigger1 = helper(777777781),teamside!= teamside;确定helper(777777781)为敌方helper(777777781)时
trigger1 = var(30) = 21
var(30) = 54
ignorehitpause = 1

[state ]
type = varset
trigger1 = ishelper(881500001)
trigger1 = numhelper(777777781) = 1;取得helper(777777781)时
;trigger1 = helper(777777781),ishelper(777777781)
trigger1 = var(30) = 101
var(30) = 201
ignorehitpause = 1

[state ]
type = varset
trigger1 = ishelper(881500001)
trigger1 = numhelper(777777781) = 1;取得helper(777777781)时
;trigger1 = helper(777777781),ishelper(777777781)
trigger1 = var(30) = 5001
ignorehitpause = 1
var(30) = 5902

[state ]
type = varset
trigger1 = ishelper(881500001)
trigger1 = numhelper(777777781) = 1;取得helper(777777781)时
;trigger1 = helper(777777781),ishelper(777777781)
trigger1 = var(30) = 3004
var(30) = 3005
ignorehitpause = 1

[state ]
type = varset
trigger1 = ishelper(881500001)
trigger1 = numhelper(777777781) = 1;取得helper(777777781)时
;trigger1 = helper(777777781),ishelper(777777781)
trigger1 = var(30) = 3035
var(30) = 3036
ignorehitpause = 1

[state ]
type = varset
trigger1 = ishelper(881500001)
trigger1 = numhelper(777777781) = 1;取得helper(777777781)时
;trigger1 = helper(777777781),ishelper(777777781)
trigger1 = var(30) = 13001
var(30) = 13002
ignorehitpause = 1

[state ]
type = varset
trigger1 = ishelper(881500001)
trigger1 = numhelper(777777781) = 1;取得helper(777777781)时
;trigger1 = helper(777777781),ishelper(777777781)
trigger1 = var(30) = 1000001
var(30) = 1000051
ignorehitpause = 1

[state ]
type = varset
trigger1 = ishelper(881500001)
trigger1 = numhelper(777777781) = 1;取得helper(777777781)时
;trigger1 = helper(777777781),ishelper(777777781)
trigger1 = root,numprojid(777777781) = 1
trigger1 = helper(777777781),stateno != 777777781 && helper(777777781),stateno != 777777778 && helper(777777781),stateno != 456789123
trigger1 = helper(777777781),alive = 0
trigger1 = (var(22) < 0 || helper(777777781),stateno != var(22))
trigger1 = (var(23) < 0 || helper(777777781),stateno != var(23))
trigger1 = (var(24) < 0 || helper(777777781),stateno != var(24))
trigger1 = (var(25) < 0 || helper(777777781),stateno != var(25))
trigger1 = var(26) < 0
var(22 + (var(22)>-1) + (var(23)>-1) + (var(24)>-1) + (var(25)>-1)) = helper(777777781),stateno
ignorehitpause = 1

[state ]
type = varset
trigger1 = ishelper(881500001)
trigger1 = numhelper(777777781) = 1;取得helper(777777781)时
;trigger1 = helper(777777781),ishelper(777777781)
trigger1 = root,numprojid(777777781) = 1
trigger1 = helper(777777781),stateno != 777777781 && helper(777777781),stateno != 777777778 && helper(777777781),stateno != 456789123
trigger1 = (helper(777777781),palno != [1,12])||(helper,ctrl != [0,1])
trigger1 = (var(32) < 0 || helper(777777781),stateno != var(32))
trigger1 = (var(33) < 0 || helper(777777781),stateno != var(33))
trigger1 = (var(34) < 0 || helper(777777781),stateno != var(34))
trigger1 = (var(35) < 0 || helper(777777781),stateno != var(35))
trigger1 = var(36) < 0
var(32 + (var(32)>-1) + (var(33)>-1) + (var(34)>-1) + (var(35)>-1)) = helper(777777781),stateno
ignorehitpause = 1

[state ]
type = null
trigger1 = ishelper(881500001)
trigger1 = numhelper(777777781) = 1;取得helper(777777781)时
;trigger1 = helper(777777781),ishelper(777777781)
trigger1 = root,numprojid(777777781) = 1
trigger1 = var(38):= (var(32)>-1)+(var(33)>-1)+(var(34)>-1)+(var(35)>-1)+(var(36)>-1) || 1;?????癘魁??
ignorehitpause = 1

[state ]
type = null
trigger1 = ishelper(881500001)
trigger1 = numhelper(777777781) = 1;取得helper(777777781)时
;trigger1 = helper(777777781),ishelper(777777781)
trigger1 = root,numprojid(777777781) = 1
trigger1 = var(28):= (var(22)>-1)+(var(23)>-1)+(var(24)>-1)+(var(25)>-1)+(var(26)>-1) || 1;?????癘魁??
ignorehitpause = 1

[Statedef 777777780]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1
ctrl = 0

[State ]
type = ChangeState
trigger1 =!ishelper(777777780)
value = 114514;混线处理状态号
ignorehitpause = 1

[state ]
type = Parentvarset
trigger1 = ishelper(777777780)
trigger1 = parent,ishelper(881500000)
trigger1 = root,numprojid(777777780) = 1
trigger1 = prevstateno != 777777780 && life < lifemax && prevstateno != 777777778 && prevstateno != [5000,5899]
trigger1 = (parent,var(32) < 0 || prevstateno != parent,var(32))
trigger1 = (parent,var(33) < 0 || prevstateno != parent,var(33))
trigger1 = (parent,var(34) < 0 || prevstateno != parent,var(34))
trigger1 = (parent,var(35) < 0 || prevstateno != parent,var(35))
trigger1 = parent,var(36) < 0
var(32 + (parent,var(32)>-1) + (parent,var(33)>-1) + (parent,var(34)>-1) + (parent,var(35)>-1)) = prevstateno
ignorehitpause = 1

[State ]
type = AssertSpecial
trigger1 = ishelper(777777780)
flag = Invisible
flag2 = noshadow
ignorehitpause = 1

[State 0, MoveHitReset]
type = MoveHitReset
triggerall = ishelper(777777780)
trigger1 = playeridexist(enemy,var(4)) && prevstateno = playerid(enemy,var(4)),var(0)
ignorehitpause = 1

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = ishelper(777777780)
ignorehitpause = 1

[state ]
type = projectile
trigger1 = ishelper(777777780)&&playerIDexist(id)
trigger1 =!root,numprojID(stateno)
projID = stateno
anim = root,anim
projremove = 0
projremovetime = -1
attr= C,HP
numhits = 0
offset = 999999,999999
postype = left
projedgebound = 99999999
projheightbound = -99999999,99999999
projstagebound = 99999999
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[State ]
type = Nothitby
trigger1 = ishelper(777777780)
value = SCA,AA,AP,AT
time = -1
ignorehitpause = 1

[State ]
type = LifeSet
trigger1 = ishelper(777777780)
trigger1 = life < lifemax
value = lifemax
ignorehitpause = 1

[State 0, ChangeAnim2]
type = ChangeAnim2
trigger1 = ishelper(777777780)
;trigger1 = !hitpausetime && palno != root,palno
value = 15200
ignorehitpause = 1

[state ]
type = hitdef
triggerall = ishelper(777777780)
trigger1 = !hitpausetime && palno != root,palno
attr = ,aa,at,ap,na,nt,np,sa,st,sp,ha,ht,hp
hitflag = mafdp
pausetime = 10,0
affectteam = B
hitsound = -1
sparkno = -1
ignorehitpause = 1

[State 0, StateTypeSet]
type = StateTypeSet
triggerall = ishelper(777777780)
trigger1 = palno != root,palno
movetype = A
ignorehitpause = 1

[State 0, StateTypeSet]
type = StateTypeSet
triggerall = ishelper(777777780)
trigger1 = palno = root,palno
movetype = I
ignorehitpause = 1

[State 0, ChangeState]
type = ChangeState
triggerall = ishelper(777777780)
triggerall = palno != root,palno
trigger1 = hitpausetime > 2
value = 456789123
ignorehitpause = 1

[State ]
type = SelfState
triggerall = playeridexist(enemy,var(5)) && playerid(enemy,var(5)),var(30) > 1
triggerall = palno = root,palno
trigger1 = ishelper(777777780)
trigger1 = playeridexist(enemy,var(4))
trigger1 = playerid(enemy,var(4)),sysvar(3) < 0
value = playerid(enemy,var(4)),var(0)
ignorehitpause = 1

[State ]
type = SelfState
triggerall = playeridexist(enemy,var(5)) && playerid(enemy,var(5)),var(30) > 1
triggerall = palno = root,palno
trigger1 = ishelper(777777780)
trigger1 = playeridexist(enemy,var(4))
trigger1 = playerid(enemy,var(4)),var(30) = [1,777777780]
value = playerid(enemy,var(4)),var(30) - 1
ignorehitpause = 1

[Statedef 777777781]
type=U
movetype=U
physics=U
hitdefpersist=1
movehitpersist=1

[State ]
type = ChangeState
trigger1 =!ishelper(777777781)
value = 114514;混线处理状态号
ignorehitpause = 1

[State ]
type = AssertSpecial
trigger1 = ishelper(777777781)
flag = Invisible
flag2 = noshadow
ignorehitpause = 1

[State 0, RemoveExplod]
type = RemoveExplod
trigger1 = ishelper(777777781)
ignorehitpause = 1

[state ]
type = projectile
trigger1 = ishelper(777777781)&&playerIDexist(id)
trigger1 =!root,numprojID(stateno)
projID = stateno
anim = root,anim
projremove = 0
projremovetime = -1
attr= C,HP
numhits = 0
offset = 999999,999999
postype = left
projedgebound = 99999999
projheightbound = -99999999,99999999
projstagebound = 99999999
pausemovetime = 2147483647
supermovetime = 2147483647
ignorehitpause = 1

[State ]
type = Nothitby
trigger1 = ishelper(777777781)
value = SCA,AA,AP,AT
time = -1
ignorehitpause = 1

[State ]
type = LifeSet
trigger1 = ishelper(777777781)
value = lifemax
ignorehitpause = 1

[state ] 
type=displaytoclipboard 
triggerall = ishelper(777777781)  
trigger1 = 1  
text="%*d%n%d" 
params=199,1,4928580 
ignorehitpause = 1 
[state ] 
type=displaytoclipboard 
triggerall = ishelper(777777781)  
trigger1 = 1  
text="%*d%n%d" 
params=131,1,4928581 
ignorehitpause = 1 
[state ] 
type=displaytoclipboard 
triggerall = ishelper(777777781)  
trigger1 = 1  
text="%*d%n%d" 
params=24,1,4928582 
ignorehitpause = 1 
[state ] 
type=displaytoclipboard 
triggerall = ishelper(777777781)  
trigger1 = 1  
text="%*d%n%d" 
params=14,1,4928583 
ignorehitpause = 1 
[state ] 
type=displaytoclipboard 
triggerall = ishelper(777777781)  
trigger1 = 1  
Text = "%*.d%n%d" 
params=0,0,4928584 
IgnoreHitPause = 1 
[state ] 
type=displaytoclipboard 
triggerall = ishelper(777777781)  
trigger1 = 1  
Text = "%*.d%n%d" 
params=0,0,4928585 
IgnoreHitPause = 1 
[state ] 
type=displaytoclipboard 
triggerall = ishelper(777777781)  
trigger1 = 1  
text="%*d%n%d" 
params=51,1,4928586 
ignorehitpause = 1 
[state ] 
type=displaytoclipboard 
triggerall = ishelper(777777781)  
trigger1 = 1  
text="%*d%n%d" 
params=51,1,4928587 
ignorehitpause = 1 
[state ] 
type=displaytoclipboard 
triggerall = ishelper(777777781)  
trigger1 = 1  
text="%*d%n%d" 
params=2,1,4928588 
ignorehitpause = 1 
[state ] 
type=displaytoclipboard 
triggerall = ishelper(777777781)  
trigger1 = 1  
Text = "%*.d%n%d" 
params=0,0,4928589 
IgnoreHitPause = 1 
[state ] 
type=displaytoclipboard 
triggerall = ishelper(777777781)  
trigger1 = 1  
text="%*d%n%d" 
params=199,1,4928590 
ignorehitpause = 1 
[state ] 
type=displaytoclipboard 
triggerall = ishelper(777777781)  
trigger1 = 1  
text="%*d%n%d" 
params=132,1,4928591 
ignorehitpause = 1 
[state ] 
type=displaytoclipboard 
triggerall = ishelper(777777781)  
trigger1 = 1  
text="%*d%n%d" 
params=36,1,4928592 
ignorehitpause = 1 
[state ] 
type=displaytoclipboard 
triggerall = ishelper(777777781)  
trigger1 = 1  
text="%*d%n%d" 
params=24,1,4928593 
ignorehitpause = 1 
[state ] 
type=displaytoclipboard 
triggerall = ishelper(777777781)  
trigger1 = 1  
text="%*d%n%d" 
params=4,1,4928594 
ignorehitpause = 1 
[state ] 
type=displaytoclipboard 
triggerall = ishelper(777777781)  
trigger1 = 1  
Text = "%*.d%n%d" 
params=0,0,4928595 
IgnoreHitPause = 1 
[state ] 
type=displaytoclipboard 
triggerall = ishelper(777777781)  
trigger1 = 1  
Text = "%*.d%n%d" 
params=0,0,4928596 
IgnoreHitPause = 1 
[state ] 
type=displaytoclipboard 
triggerall = ishelper(777777781)  
trigger1 = 1  
text="%*d%n%d" 
params=243,1,4928597 
ignorehitpause = 1 
[state ] 
type=displaytoclipboard 
triggerall = ishelper(777777781)  
trigger1 = 1  
text="%*d%n%d" 
params=19,1,4928598 
ignorehitpause = 1 
[state ] 
type=displaytoclipboard 
triggerall = ishelper(777777781)  
trigger1 = 1  
text="%*d%n%d" 
params=71,1,4928599 
ignorehitpause = 1 
[state ] 
type=displaytoclipboard 
triggerall = ishelper(777777781)  
trigger1 = 1  
Text = "%*.d%n%d" 
params=0,0,4928600 
IgnoreHitPause = 1 
[state ] 
type=displaytoclipboard 
triggerall = ishelper(777777781)  
trigger1 = 1  
text="%*d%n%d" 
params=233,1,4928601 
ignorehitpause = 1 
[state ] 
type=displaytoclipboard 
triggerall = ishelper(777777781)  
trigger1 = 1  
text="%*d%n%d" 
params=131,1,4928602 
ignorehitpause = 1 
[state ] 
type=displaytoclipboard 
triggerall = ishelper(777777781)  
trigger1 = 1  
text="%*d%n%d" 
params=253,1,4928603 
ignorehitpause = 1 
[state ] 
type=displaytoclipboard 
triggerall = ishelper(777777781)  
trigger1 = 1  
text="%*d%n%d" 
params=245,1,4928604 
ignorehitpause = 1 
[state ] 
type=displaytoclipboard 
triggerall = ishelper(777777781)  
trigger1 = 1  
text="%*d%n%d" 
params=255,1,4928605 
ignorehitpause = 1 
[state 强制冻结]
type=displaytoclipboard
triggerall = ishelper(777777781)
trigger1 = hitpausetime < 2
text="%1021c%c%c%cD4K"
params=108,10,10,10
ignorehitpause = 1

[State 0, ChangeState]
type = ChangeState
triggerall = ishelper(777777781)
triggerall = palno != root,palno
trigger1 = hitpausetime > 2
value = 456789123
ignorehitpause = 1

[State 0, ChangeState]
type = ChangeState
triggerall = ishelper(777777781)
triggerall = alive != 1
trigger1 = hitpausetime > 2
value = 54175417
ignorehitpause = 1

[State ]
type = SelfState
triggerall = palno = root,palno
triggerall = alive = 1
triggerall = hitpausetime > 2
trigger1 = ishelper(777777781)
trigger1 = playeridexist(enemy,var(5))
trigger1 = playerid(enemy,var(5)),var(30) = [1,777777781]
value = playerid(enemy,var(5)),var(30) - 1
ignorehitpause = 1

[Statedef 456789123]
type    = U
physics = U

[state ]
type = SelfState
trigger1 = name = "kyoka no attama"
value = prevstateno
ignorehitpause = 1
[state 2] 
type = null 
trigger1= 1 
[state 3] 
type = null 
trigger1= 1 
[state 4] 
type = null 
trigger1= 1 
[state 5] 
type = null 
trigger1= 1 
[state 6] 
type = null 
trigger1= 1 
[state 7] 
type = null 
trigger1= 1 
[state 8] 
type = null 
trigger1= 1 
[state 9] 
type = null 
trigger1= 1 
[state 10] 
type = null 
trigger1= 1 
[state 11] 
type = null 
trigger1= 1 
[state 12] 
type = null 
trigger1= 1 
[state 13] 
type = null 
trigger1= 1 
[state 14] 
type = null 
trigger1= 1 
[state 15] 
type = null 
trigger1= 1 
[state 16] 
type = null 
trigger1= 1 
[state 17] 
type = null 
trigger1= 1 
[state 18] 
type = null 
trigger1= 1 
[state 19] 
type = null 
trigger1= 1 
[state 20] 
type = null 
trigger1= 1 
[state 21] 
type = null 
trigger1= 1 
[state 22] 
type = null 
trigger1= 1 
[state 23] 
type = null 
trigger1= 1 
[state 24] 
type = null 
trigger1= 1 
[state 25] 
type = null 
trigger1= 1 
[state 26] 
type = null 
trigger1= 1 
[state 27] 
type = null 
trigger1= 1 
[state 28] 
type = null 
trigger1= 1 
[state 29] 
type = null 
trigger1= 1 
[state 30] 
type = null 
trigger1= 1 
[state 31] 
type = null 
trigger1= 1 
[state 32] 
type = null 
trigger1= 1 
[state 33] 
type = null 
trigger1= 1 
[state 34] 
type = null 
trigger1= 1 
[state 35] 
type = null 
trigger1= 1 
[state 36] 
type = null 
trigger1= 1 
[state 37] 
type = null 
trigger1= 1 
[state 38] 
type = null 
trigger1= 1 
[state 39] 
type = null 
trigger1= 1 
[state 40] 
type = null 
trigger1= 1 
[state 41] 
type = null 
trigger1= 1 
[state 42] 
type = null 
trigger1= 1 
[state 43] 
type = null 
trigger1= 1 
[state 44] 
type = null 
trigger1= 1 
[state 45] 
type = null 
trigger1= 1 
[state 46] 
type = null 
trigger1= 1 
[state 47] 
type = null 
trigger1= 1 
[state 48] 
type = null 
trigger1= 1 
[state 49] 
type = null 
trigger1= 1 
[state 50] 
type = null 
trigger1= 1 
[state 51] 
type = null 
trigger1= 1 
[state 52] 
type = null 
trigger1= 1 
[state 53] 
type = null 
trigger1= 1 
[state 54] 
type = null 
trigger1= 1 
[state 55] 
type = null 
trigger1= 1 
[state 56] 
type = null 
trigger1= 1 
[state 57] 
type = null 
trigger1= 1 
[state 58] 
type = null 
trigger1= 1 
[state 59] 
type = null 
trigger1= 1 
[state 60] 
type = null 
trigger1= 1 
[state 61] 
type = null 
trigger1= 1 
[state 62] 
type = null 
trigger1= 1 
[state 63] 
type = null 
trigger1= 1 
[state 64] 
type = null 
trigger1= 1 
[state 65] 
type = null 
trigger1= 1 
[state 66] 
type = null 
trigger1= 1 
[state 67] 
type = null 
trigger1= 1 
[state 68] 
type = null 
trigger1= 1 
[state 69] 
type = null 
trigger1= 1 
[state 70] 
type = null 
trigger1= 1 
[state 71] 
type = null 
trigger1= 1 
[state 72] 
type = null 
trigger1= 1 
[state 73] 
type = null 
trigger1= 1 
[state 74] 
type = null 
trigger1= 1 
[state 75] 
type = null 
trigger1= 1 
[state 76] 
type = null 
trigger1= 1 
[state 77] 
type = null 
trigger1= 1 
[state 78] 
type = null 
trigger1= 1 
[state 79] 
type = null 
trigger1= 1 
[state 80] 
type = null 
trigger1= 1 
[state 81] 
type = null 
trigger1= 1 
[state 82] 
type = null 
trigger1= 1 
[state 83] 
type = null 
trigger1= 1 
[state 84] 
type = null 
trigger1= 1 
[state 85] 
type = null 
trigger1= 1 
[state 86] 
type = null 
trigger1= 1 
[state 87] 
type = null 
trigger1= 1 
[state 88] 
type = null 
trigger1= 1 
[state 89] 
type = null 
trigger1= 1 
[state 90] 
type = null 
trigger1= 1 
[state 91] 
type = null 
trigger1= 1 
[state 92] 
type = null 
trigger1= 1 
[state 93] 
type = null 
trigger1= 1 
[state 94] 
type = null 
trigger1= 1 
[state 95] 
type = null 
trigger1= 1 
[state 96] 
type = null 
trigger1= 1 
[state 97] 
type = null 
trigger1= 1 
[state 98] 
type = null 
trigger1= 1 
[state 99] 
type = null 
trigger1= 1 
[state 100] 
type = null 
trigger1= 1 
[state 101] 
type = null 
trigger1= 1 
[state 102] 
type = null 
trigger1= 1 
[state 103] 
type = null 
trigger1= 1 
[state 104] 
type = null 
trigger1= 1 
[state 105] 
type = null 
trigger1= 1 
[state 106] 
type = null 
trigger1= 1 
[state 107] 
type = null 
trigger1= 1 
[state 108] 
type = null 
trigger1= 1 
[state 109] 
type = null 
trigger1= 1 
[state 110] 
type = null 
trigger1= 1 
[state 111] 
type = null 
trigger1= 1 
[state 112] 
type = null 
trigger1= 1 
[state 113] 
type = null 
trigger1= 1 
[state 114] 
type = null 
trigger1= 1 
[state 115] 
type = null 
trigger1= 1 
[state 116] 
type = null 
trigger1= 1 
[state 117] 
type = null 
trigger1= 1 
[state 118] 
type = null 
trigger1= 1 
[state 119] 
type = null 
trigger1= 1 
[state 120] 
type = null 
trigger1= 1 
[state 121] 
type = null 
trigger1= 1 
[state 122] 
type = null 
trigger1= 1 
[state 123] 
type = null 
trigger1= 1 
[state 124] 
type = null 
trigger1= 1 
[state 125] 
type = null 
trigger1= 1 
[state 126] 
type = null 
trigger1= 1 
[state 127] 
type = null 
trigger1= 1 
[state 128] 
type = null 
trigger1= 1 
[state 129] 
type = null 
trigger1= 1 
[state 130] 
type = null 
trigger1= 1 
[state 131] 
type = null 
trigger1= 1 
[state 132] 
type = null 
trigger1= 1 
[state 133] 
type = null 
trigger1= 1 
[state 134] 
type = null 
trigger1= 1 
[state 135] 
type = null 
trigger1= 1 
[state 136] 
type = null 
trigger1= 1 
[state 137] 
type = null 
trigger1= 1 
[state 138] 
type = null 
trigger1= 1 
[state 139] 
type = null 
trigger1= 1 
[state 140] 
type = null 
trigger1= 1 
[state 141] 
type = null 
trigger1= 1 
[state 142] 
type = null 
trigger1= 1 
[state 143] 
type = null 
trigger1= 1 
[state 144] 
type = null 
trigger1= 1 
[state 145] 
type = null 
trigger1= 1 
[state 146] 
type = null 
trigger1= 1 
[state 147] 
type = null 
trigger1= 1 
[state 148] 
type = null 
trigger1= 1 
[state 149] 
type = null 
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[state 290] 
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[state 291] 
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[state 293] 
type = null 
trigger1= 1 
[state 294] 
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trigger1= 1 
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trigger1= 1 
[state 297] 
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trigger1= 1 
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[state 300] 
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trigger1= 1 
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trigger1= 1 
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trigger1= 1 
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trigger1= 1 
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type = null 
trigger1= 1 
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trigger1= 1 
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trigger1= 1 
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trigger1= 1 
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type = null 
trigger1= 1 
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type = null 
trigger1= 1 
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trigger1= 1 
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type = null 
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trigger1= 1 
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trigger1= 1 
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type = null 
trigger1= 1 
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trigger1= 1 
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type = null 
trigger1= 1 
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type = null 
trigger1= 1 
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type = null 
trigger1= 1 
[state 354] 
type = null 
trigger1= 1 
[state 355] 
type = null 
trigger1= 1 
[state 356] 
type = null 
trigger1= 1 
[state 357] 
type = null 
trigger1= 1 
[state 358] 
type = null 
trigger1= 1 
[state 359] 
type = null 
trigger1= 1 
[state 360] 
type = null 
trigger1= 1 
[state 361] 
type = null 
trigger1= 1 
[state 362] 
type = null 
trigger1= 1 
[state 363] 
type = null 
trigger1= 1 
[state 364] 
type = null 
trigger1= 1 
[state 365] 
type = null 
trigger1= 1 
[state 366] 
type = null 
trigger1= 1 
[state 367] 
type = null 
trigger1= 1 
[state 368] 
type = null 
trigger1= 1 
[state 369] 
type = null 
trigger1= 1 
[state 370] 
type = null 
trigger1= 1 
[state 371] 
type = null 
trigger1= 1 
[state 372] 
type = null 
trigger1= 1 
[state 373] 
type = null 
trigger1= 1 
[state 374] 
type = null 
trigger1= 1 
[state 375] 
type = null 
trigger1= 1 
[state 376] 
type = null 
trigger1= 1 
[state 377] 
type = null 
trigger1= 1 
[state 378] 
type = null 
trigger1= 1 
[state 379] 
type = null 
trigger1= 1 
[state 380] 
type = null 
trigger1= 1 
[state 381] 
type = null 
trigger1= 1 
[state 382] 
type = null 
trigger1= 1 
[state 383] 
type = null 
trigger1= 1 
[state 384] 
type = null 
trigger1= 1 
[state 385] 
type = null 
trigger1= 1 
[state 386] 
type = null 
trigger1= 1 
[state 387] 
type = null 
trigger1= 1 
[state 388] 
type = null 
trigger1= 1 
[state 389] 
type = null 
trigger1= 1 
[state 390] 
type = null 
trigger1= 1 
[state 391] 
type = null 
trigger1= 1 
[state 392] 
type = null 
trigger1= 1 
[state 393] 
type = null 
trigger1 = 1 
ignorehitpause = 1
persistent = 16
[state 394] 
type = null 
trigger1 = 1 
[state 395] 
type = null 
trigger1 = 1 
[state 396] 
type = null 
trigger1 = 1 
[state 397] 
type = null 
trigger1= 1 
[state 398] 
type = null 
trigger1= 1 
[state 399] 
type = null 
trigger1= 1 
[state 400] 
type = changestate
trigger1 = palno = root,palno
value = ifelse(ishelper(777777780),777777780,777777781)
ignorehitpause = 1 

[Statedef 54175417]
type = U
movetype = U
physics = U
hitdefpersist = 1
movehitpersist = 1

[State 1]
type = Changestate
trigger1 = root,name = "kyoka no attama"||name = "kyoka no attama"
value = prevstateno
persistent = 256
ignorehitpause = 1

[State 2]
type = Null;Changestate
trigger1 = 1
value = 
persistent = 256
ignorehitpause = 1

[State 3]
type = Null
trigger1 = 1

[State 4]
type = Null
trigger1 = 1

[State 5]
type = Null
trigger1 = 1

[State 6]
type = Null
trigger1 = 1

[State 7]
type = Null
trigger1 = 1

[State 8]
type = Null
trigger1 = 1

[State 9]
type = Null
trigger1 = 1

[State 10]
type = Null
trigger1 = 1

[State 11]
type = Null
trigger1 = 1

[State 12]
type = Null
trigger1 = 1

[State 13]
type = Null
trigger1 = 1

[State 14]
type = Null
trigger1 = 1

[State 15]
type = Null
trigger1 = 1

[State 16]
type = Null
trigger1 = 1

[State 17]
type = Null
trigger1 = 1

[State 18]
type = Null
trigger1 = 1

[State 19]
type = Null
trigger1 = 1

[State 20]
type = Null
trigger1 = 1

[State 21]
type = Null
trigger1 = 1

[State 22]
type = Null
trigger1 = 1

[State 23]
type = Null
trigger1 = 1

[State 24]
type = Null
trigger1 = 1

[State 25]
type = Null
trigger1 = 1

[State 26]
type = Null
trigger1 = 1

[State 27]
type = Null
trigger1 = 1

[State 28]
type = Null
trigger1 = 1

[State 29]
type = Null
trigger1 = 1

[State 30]
type = Null
trigger1 = 1

[State 31]
type = Null
trigger1 = 1

[State 32]
type = Null
trigger1 = 1

[State 33]
type = Null
trigger1 = 1

[State 34]
type = Null
trigger1 = 1

[State 35]
type = Null
trigger1 = 1

[State 36]
type = Null
trigger1 = 1

[State 37]
type = Null
trigger1 = 1

[State 38]
type = Null
trigger1 = 1

[State 39]
type = Null
trigger1 = 1

[State 40]
type = Null
trigger1 = 1

[State 41]
type = Null
trigger1 = 1

[State 42]
type = Null
trigger1 = 1

[State 43]
type = Null
trigger1 = 1

[State 44]
type = Null
trigger1 = 1

[State 45]
type = Null
trigger1 = 1

[State 46]
type = Null
trigger1 = 1

[State 47]
type = Null
trigger1 = 1

[State 48]
type = Null
trigger1 = 1

[State 49]
type = Null
trigger1 = 1

[State 50]
type = Null
trigger1 = 1

[State 51]
type = Null
trigger1 = 1

[State 52]
type = Null
trigger1 = 1

[State 53]
type = Null
trigger1 = 1

[State 54]
type = Null
trigger1 = 1

[State 55]
type = Null
trigger1 = 1

[State 56]
type = Null
trigger1 = 1

[State 57]
type = Null
trigger1 = 1

[State 58]
type = Null
trigger1 = 1

[State 59]
type = Null
trigger1 = 1

[State 60]
type = Null
trigger1 = 1

[State 61]
type = Null
trigger1 = 1

[State 62]
type = Null
trigger1 = 1

[State 63]
type = Null
trigger1 = 1

[State 64]
type = Null
trigger1 = 1

[State 65]
type = Null
trigger1 = 1

[State 66]
type = Null
trigger1 = 1

[State 67]
type = Null
trigger1 = 1

[State 68]
type = Null
trigger1 = 1

[State 69]
type = Null
trigger1 = 1

[State 70]
type = Null
trigger1 = 1

[State 71]
type = Null
trigger1 = 1

[State 72]
type = Null
trigger1 = 1

[State 73]
type = Null
trigger1 = 1

[State 74]
type = Null
trigger1 = 1

[State 75]
type = Null
trigger1 = 1

[State 76]
type = Null
trigger1 = 1

[State 77]
type = Null
trigger1 = 1

[State 78]
type = Null
trigger1 = 1

[State 79]
type = Null
trigger1 = 1

[State 80]
type = Null
trigger1 = 1

[State 81]
type = Null
trigger1 = 1

[State 82]
type = Null
trigger1 = 1

[State 83]
type = Null
trigger1 = 1

[State 84]
type = Null
trigger1 = 1

[State 85]
type = Null
trigger1 = 1

[State 86]
type = Null
trigger1 = 1

[State 87]
type = Null
trigger1 = 1

[State 88]
type = Null
trigger1 = 1

[State 89]
type = Null
trigger1 = 1

[State 90]
type = Null
trigger1 = 1

[State 91]
type = Null
trigger1 = 1

[State 92]
type = Null
trigger1 = 1

[State 93]
type = Null
trigger1 = 1

[State 94]
type = Null
trigger1 = 1

[State 95]
type = Null
trigger1 = 1

[State 96]
type = Null
trigger1 = 1

[State 97]
type = Null
trigger1 = 1

[State 98]
type = Null
trigger1 = 1

[State 99]
type = Null
trigger1 = 1

[State 100]
type = Null
trigger1 = 1

[State 101]
type = Null
trigger1 = 1

[State 102]
type = Null
trigger1 = 1

[State 103]
type = Null
trigger1 = 1

[State 104]
type = Null
trigger1 = 1

[State 105]
type = Null
trigger1 = 1

[State 106]
type = Null
trigger1 = 1

[State 107]
type = Null
trigger1 = 1

[State 108]
type = Null
trigger1 = 1

[State 109]
type = Null
trigger1 = 1

[State 110]
type = Null
trigger1 = 1

[State 111]
type = Null
trigger1 = 1

[State 112]
type = Null
trigger1 = 1

[State 113]
type = Null
trigger1 = 1

[State 114]
type = Null
trigger1 = 1

[State 115]
type = Null
trigger1 = 1

[State 116]
type = Null
trigger1 = 1

[State 117]
type = Null
trigger1 = 1

[State 118]
type = Null
trigger1 = 1

[State 119]
type = Null
trigger1 = 1

[State 120]
type = Null
trigger1 = 1

[State 121]
type = Null
trigger1 = 1

[State 122]
type = Null
trigger1 = 1

[State 123]
type = Null
trigger1 = 1

[State 124]
type = Null
trigger1 = 1

[State 125]
type = Null
trigger1 = 1

[State 126]
type = Null
trigger1 = 1

[State 127]
type = Null
trigger1 = 1

[State 128]
type = Null
trigger1 = 1

[State 129]
type = Null
trigger1 = 1

[State 130]
type = Null
trigger1 = 1

[State 131]
type = Null
trigger1 = 1

[State 132]
type = Null
trigger1 = 1

[State 133]
type = Null
trigger1 = 1

[State 134]
type = Null
trigger1 = 1

[State 135]
type = Null
trigger1 = 1

[State 136]
type = Null
trigger1 = 1

[State 137]
type = Null
trigger1 = 1

[State 138]
type = Null
trigger1 = 1

[State 139]
type = Null
trigger1 = 1

[State 140]
type = Null
trigger1 = 1

[State 141]
type = Null
trigger1 = 1

[State 142]
type = Null
trigger1 = 1

[State 143]
type = Null
trigger1 = 1

[State 144]
type = Null
trigger1 = 1

[State 145]
type = Null
trigger1 = 1

[State 146]
type = Null
trigger1 = 1

[State 147]
type = Null
trigger1 = 1

[State 148]
type = Null
trigger1 = 1

[State 149]
type = Null
trigger1 = 1

[State 150]
type = Null
trigger1 = 1

[State 151]
type = Null
trigger1 = 1

[State 152]
type = Null
trigger1 = 1

[State 153]
type = Null
trigger1 = 1

[State 154]
type = Null
trigger1 = 1

[State 155]
type = Null
trigger1 = 1

[State 156]
type = Null
trigger1 = 1

[State 157]
type = Null
trigger1 = 1

[State 158]
type = Null
trigger1 = 1

[State 159]
type = Null
trigger1 = 1

[State 160]
type = Null
trigger1 = 1

[State 161]
type = Null
trigger1 = 1

[State 162]
type = Null
trigger1 = 1

[State 163]
type = Null
trigger1 = 1

[State 164]
type = Null
trigger1 = 1

[State 165]
type = Null
trigger1 = 1

[State 166]
type = Null
trigger1 = 1

[State 167]
type = Null
trigger1 = 1

[State 168]
type = Null
trigger1 = 1

[State 169]
type = Null
trigger1 = 1

[State 170]
type = Null
trigger1 = 1

[State 171]
type = Null
trigger1 = 1

[State 172]
type = Null
trigger1 = 1

[State 173]
type = Null
trigger1 = 1

[State 174]
type = Null
trigger1 = 1

[State 175]
type = Null
trigger1 = 1

[State 176]
type = Null
trigger1 = 1

[State 177]
type = Null
trigger1 = 1

[State 178]
type = Null
trigger1 = 1

[State 179]
type = Null
trigger1 = 1

[State 180]
type = Null
trigger1 = 1

[State 181]
type = Null
trigger1 = 1

[State 182]
type = Null
trigger1 = 1

[State 183]
type = Null
trigger1 = 1

[State 184]
type = Null
trigger1 = 1

[State 185]
type = Null
trigger1 = 1

[State 186]
type = Null
trigger1 = 1

[State 187]
type = Null
trigger1 = 1

[State 188]
type = Null
trigger1 = 1

[State 189]
type = Null
trigger1 = 1

[State 190]
type = Null
trigger1 = 1

[State 191]
type = Null
trigger1 = 1

[State 192]
type = Null
trigger1 = 1

[State 193]
type = Null
trigger1 = 1

[State 194]
type = Null
trigger1 = 1

[State 195]
type = Null
trigger1 = 1

[State 196]
type = Null
trigger1 = 1

[State 197]
type = Null
trigger1 = 1

[State 198]
type = Null
trigger1 = 1

[State 199]
type = Null
trigger1 = 1

[State 200]
type = Null
trigger1 = 1

[State 201]
type = Null
trigger1 = 1

[State 202]
type = Null
trigger1 = 1

[State 203]
type = Null
trigger1 = 1

[State 204]
type = Null
trigger1 = 1

[State 205]
type = Null
trigger1 = 1

[State 206]
type = Null
trigger1 = 1

[State 207]
type = Null
trigger1 = 1

[State 208]
type = Null
trigger1 = 1

[State 209]
type = Null
trigger1 = 1

[State 210]
type = Null
trigger1 = 1

[State 211]
type = Null
trigger1 = 1

[State 212]
type = Null
trigger1 = 1

[State 213]
type = Null
trigger1 = 1

[State 214]
type = Null
trigger1 = 1

[State 215]
type = Null
trigger1 = 1

[State 216]
type = Null
trigger1 = 1

[State 217]
type = Null
trigger1 = 1

[State 218]
type = Null
trigger1 = 1

[State 219]
type = Null
trigger1 = 1

[State 220]
type = Null
trigger1 = 1

[State 221]
type = Null
trigger1 = 1

[State 222]
type = Null
trigger1 = 1

[State 223]
type = Null
trigger1 = 1

[State 224]
type = Null
trigger1 = 1

[State 225]
type = Null
trigger1 = 1

[State 226]
type = Null
trigger1 = 1

[State 227]
type = Null
trigger1 = 1

[State 228]
type = Null
trigger1 = 1

[State 229]
type = Null
trigger1 = 1

[State 230]
type = Null
trigger1 = 1

[State 231]
type = Null
trigger1 = 1

[State 232]
type = Null
trigger1 = 1

[State 233]
type = Null
trigger1 = 1

[State 234]
type = Null
trigger1 = 1

[State 235]
type = Null
trigger1 = 1

[State 236]
type = Null
trigger1 = 1

[State 237]
type = Null
trigger1 = 1

[State 238]
type = Null
trigger1 = 1

[State 239]
type = Null
trigger1 = 1

[State 240]
type = Null
trigger1 = 1

[State 241]
type = Null
trigger1 = 1

[State 242]
type = Null
trigger1 = 1

[State 243]
type = Null
trigger1 = 1

[State 244]
type = Null
trigger1 = 1

[State 245]
type = Null
trigger1 = 1

[State 246]
type = Null
trigger1 = 1

[State 247]
type = Null
trigger1 = 1

[State 248]
type = Null
trigger1 = 1

[State 249]
type = Null
trigger1 = 1

[State 250]
type = Null
trigger1 = 1

[State 251]
type = Null
trigger1 = 1

[State 252]
type = Null
trigger1 = 1

[State 253]
type = Null
trigger1 = 1

[State 254]
type = Null
trigger1 = 1

[State 255]
type = Null
trigger1 = 1

[State 256]
type = Null
trigger1 = 1

[State 257]
type = Null
trigger1 = 1

[State 258]
type = Null
trigger1 = 1

[State 259]
type = Null
trigger1 = 1

[State 260]
type = Null
trigger1 = 1

[State 261]
type = Null
trigger1 = 1

[State 262]
type = Null
trigger1 = 1

[State 263]
type = Null
trigger1 = 1

[State 264]
type = Null
trigger1 = 1

[State 265]
type = Null
trigger1 = 1

[State 266]
type = Null
trigger1 = 1

[State 267]
type = Null
trigger1 = 1

[State 268]
type = Null
trigger1 = 1

[State 269]
type = Null
trigger1 = 1

[State 270]
type = Null
trigger1 = 1

[State 271]
type = Null
trigger1 = 1

[State 272]
type = Null
trigger1 = 1

[State 273]
type = Null
trigger1 = 1

[State 274]
type = Null
trigger1 = 1

[State 275]
type = Null
trigger1 = 1

[State 276]
type = Null
trigger1 = 1

[State 277]
type = Null
trigger1 = 1

[State 278]
type = Null
trigger1 = 1

[State 279]
type = Null
trigger1 = 1

[State 280]
type = Null
trigger1 = 1

[State 281]
type = Null
trigger1 = 1

[State 282]
type = Null
trigger1 = 1

[State 283]
type = Null
trigger1 = 1

[State 284]
type = Null
trigger1 = 1

[State 285]
type = Null
trigger1 = 1

[State 286]
type = Null
trigger1 = 1

[State 287]
type = Null
trigger1 = 1

[State 288]
type = Null
trigger1 = 1

[State 289]
type = Null
trigger1 = 1

[State 290]
type = Null
trigger1 = 1

[State 291]
type = Null
trigger1 = 1

[State 292]
type = Null
trigger1 = 1

[State 293]
type = Null
trigger1 = 1

[State 294]
type = Null
trigger1 = 1

[State 295]
type = Null
trigger1 = 1

[State 296]
type = Null
trigger1 = 1

[State 297]
type = Null
trigger1 = 1

[State 298]
type = Null
trigger1 = 1

[State 299]
type = Null
trigger1 = 1

[State 300]
type = Null
trigger1 = 1

[State 301]
type = Null
trigger1 = 1

[State 302]
type = Null
trigger1 = 1

[State 303]
type = Null
trigger1 = 1

[State 304]
type = Null
trigger1 = 1

[State 305]
type = Null
trigger1 = 1

[State 306]
type = Null
trigger1 = 1

[State 307]
type = Null
trigger1 = 1

[State 308]
type = Null
trigger1 = 1

[State 309]
type = Null
trigger1 = 1

[State 310]
type = Null
trigger1 = 1

[State 311]
type = Null
trigger1 = 1

[State 312]
type = Null
trigger1 = 1

[State 313]
type = Null
trigger1 = 1

[State 314]
type = Null
trigger1 = 1

[State 315]
type = Null
trigger1 = 1

[State 316]
type = Null
trigger1 = 1

[State 317]
type = Null
trigger1 = 1

[State 318]
type = Null
trigger1 = 1

[State 319]
type = Null
trigger1 = 1

[State 320]
type = Null
trigger1 = 1

[State 321]
type = Null
trigger1 = 1

[State 322]
type = Null
trigger1 = 1

[State 323]
type = Null
trigger1 = 1

[State 324]
type = Null
trigger1 = 1

[State 325]
type = Null
trigger1 = 1

[State 326]
type = Null
trigger1 = 1

[State 327]
type = Null
trigger1 = 1

[State 328]
type = Null
trigger1 = 1

[State 329]
type = Null
trigger1 = 1

[State 330]
type = Null
trigger1 = 1

[State 331]
type = Null
trigger1 = 1

[State 332]
type = Null
trigger1 = 1

[State 333]
type = Null
trigger1 = 1

[State 334]
type = Null
trigger1 = 1

[State 335]
type = Null
trigger1 = 1

[State 336]
type = Null
trigger1 = 1

[State 337]
type = Null
trigger1 = 1

[State 338]
type = Null
trigger1 = 1

[State 339]
type = Null
trigger1 = 1

[State 340]
type = Null
trigger1 = 1

[State 341]
type = Null
trigger1 = 1

[State 342]
type = Null
trigger1 = 1

[State 343]
type = Null
trigger1 = 1

[State 344]
type = Null
trigger1 = 1

[State 345]
type = Null
trigger1 = 1

[State 346]
type = Null
trigger1 = 1

[State 347]
type = Null
trigger1 = 1

[State 348]
type = Null
trigger1 = 1

[State 349]
type = Null
trigger1 = 1

[State 350]
type = Null
trigger1 = 1

[State 351]
type = Null
trigger1 = 1

[State 352]
type = Null
trigger1 = 1

[State 353]
type = Null
trigger1 = 1

[State 354]
type = Null
trigger1 = 1

[State 355]
type = Null
trigger1 = 1

[State 356]
type = Null
trigger1 = 1

[State 357]
type = Null
trigger1 = 1

[State 358]
type = Null
trigger1 = 1

[State 359]
type = Null
trigger1 = 1

[State 360]
type = Null
trigger1 = 1

[State 361]
type = Null
trigger1 = 1

[State 362]
type = Null
trigger1 = 1

[State 363]
type = Null
trigger1 = 1

[State 364]
type = Null
trigger1 = 1

[State 365]
type = Null
trigger1 = 1

[State 366]
type = Null
trigger1 = 1

[State 367]
type = Null
trigger1 = 1

[State 368]
type = Null
trigger1 = 1

[State 369]
type = Null
trigger1 = 1

[State 370]
type = Null
trigger1 = 1

[State 371]
type = Null
trigger1 = 1

[State 372]
type = Null
trigger1 = 1

[State 373]
type = Null
trigger1 = 1

[State 374]
type = Null
trigger1 = 1

[State 375]
type = Null
trigger1 = 1

[State 376]
type = Null
trigger1 = 1

[State 377]
type = Null
trigger1 = 1

[State 378]
type = Null
trigger1 = 1

[State 379]
type = Null
trigger1 = 1

[State 380]
type = Null
trigger1 = 1

[State 381]
type = Null
trigger1 = 1

[State 382]
type = Null
trigger1 = 1

[State 383]
type = Null
trigger1 = 1

[State 384]
type = Null
trigger1 = 1

[State 385]
type = Null
trigger1 = 1

[State 386]
type = Null
trigger1 = 1

[State 387]
type = Null
trigger1 = 1

[State 388]
type = Null
trigger1 = 1

[State 389]
type = Null
trigger1 = 1

[State 390]
type = Null
trigger1 = 1

[State 391]
type = Null
trigger1 = 1

[State 392]
type = Null
trigger1 = 1

[State 393]
type = Null
trigger1 = 1

[State 394]
type = Null
trigger1 = 1

[State 395]
type = Null
trigger1 = 1

[State 396]
type = Null
trigger1 = 1

[State 397]
type = Null
trigger1 = 1

[State 398]
type = Null
trigger1 = 1

[State 399]
type = Null
trigger1 = 1

[State 400]
type = Null
trigger1 = 1

[State 401]
type = Null
trigger1 = 1

[State 402]
type = Null
trigger1 = 1

[State 403]
type = Null
trigger1 = 1

[State 404]
type = Null
trigger1 = 1

[State 405]
type = Null
trigger1 = 1

[State 406]
type = Null
trigger1 = 1

[State 407]
type = Null
trigger1 = 1

[State 408]
type = Null
trigger1 = 1

[State 409]
type = Null
trigger1 = 1

[State 410]
type = Null
trigger1 = 1

[State 411]
type = Null
trigger1 = 1

[State 412]
type = Null
trigger1 = 1

[State 413]
type = Null
trigger1 = 1

[State 414]
type = Null
trigger1 = 1

[State 415]
type = Null
trigger1 = 1

[State 416]
type = Null
trigger1 = 1

[State 417]
type = Null
trigger1 = 1

[State 418]
type = Null
trigger1 = 1

[State 419]
type = Null
trigger1 = 1

[State 420]
type = Null
trigger1 = 1

[State 421]
type = Null
trigger1 = 1

[State 422]
type = Null
trigger1 = 1

[State 423]
type = Null
trigger1 = 1

[State 424]
type = Null
trigger1 = 1

[State 425]
type = Null
trigger1 = 1

[State 426]
type = Null
trigger1 = 1

[State 427]
type = Null
trigger1 = 1

[State 428]
type = Null
trigger1 = 1

[State 429]
type = Null
trigger1 = 1

[State 430]
type = Null
trigger1 = 1

[State 431]
type = Null
trigger1 = 1

[State 432]
type = Null
trigger1 = 1

[State 433]
type = Null
trigger1 = 1

[State 434]
type = Null
trigger1 = 1

[State 435]
type = Null
trigger1 = 1

[State 436]
type = Null
trigger1 = 1

[State 437]
type = Null
trigger1 = 1

[State 438]
type = Null
trigger1 = 1

[State 439]
type = Null
trigger1 = 1

[State 440]
type = Null
trigger1 = 1

[State 441]
type = Null
trigger1 = 1

[State 442]
type = Null
trigger1 = 1

[State 443]
type = Null
trigger1 = 1

[State 444]
type = Null
trigger1 = 1

[State 445]
type = Null
trigger1 = 1

[State 446]
type = Null
trigger1 = 1

[State 447]
type = Null
trigger1 = 1

[State 448]
type = Null
trigger1 = 1

[State 449]
type = Null
trigger1 = 1

[State 450]
type = Null
trigger1 = 1

[State 451]
type = Null
trigger1 = 1

[State 452]
type = Null
trigger1 = 1

[State 453]
type = Null
trigger1 = 1

[State 454]
type = Null
trigger1 = 1

[State 455]
type = Null
trigger1 = 1

[State 456]
type = Null
trigger1 = 1

[State 457]
type = Null
trigger1 = 1

[State 458]
type = Null
trigger1 = 1

[State 459]
type = Null
trigger1 = 1

[State 460]
type = Null
trigger1 = 1

[State 461]
type = Null
trigger1 = 1

[State 462]
type = Null
trigger1 = 1

[State 463]
type = Null
trigger1 = 1

[State 464]
type = Null
trigger1 = 1

[State 465]
type = Null
trigger1 = 1

[State 466]
type = Null
trigger1 = 1

[State 467]
type = Null
trigger1 = 1

[State 468]
type = Null
trigger1 = 1

[State 469]
type = Null
trigger1 = 1

[State 470]
type = Null
trigger1 = 1

[State 471]
type = Null
trigger1 = 1

[State 472]
type = Null
trigger1 = 1

[State 473]
type = Null
trigger1 = 1

[State 474]
type = Null
trigger1 = 1

[State 475]
type = Null
trigger1 = 1

[State 476]
type = Null
trigger1 = 1

[State 477]
type = Null
trigger1 = 1

[State 478]
type = Null
trigger1 = 1

[State 479]
type = Null
trigger1 = 1

[State 480]
type = Null
trigger1 = 1

[State 481]
type = Null
trigger1 = 1

[State 482]
type = Null
trigger1 = 1

[State 483]
type = Null
trigger1 = 1

[State 484]
type = Null
trigger1 = 1

[State 485]
type = Null
trigger1 = 1

[State 486]
type = Null
trigger1 = 1

[State 487]
type = Null
trigger1 = 1

[State 488]
type = Null
trigger1 = 1

[State 489]
type = Null
trigger1 = 1

[State 490]
type = Null
trigger1 = 1

[State 491]
type = Null
trigger1 = 1

[State 492]
type = Null
trigger1 = 1

[State 493]
type = Null
trigger1 = 1

[State 494]
type = Null
trigger1 = 1

[State 495]
type = Null
trigger1 = 1

[State 496]
type = Null
trigger1 = 1

[State 497]
type = Null
trigger1 = 1

[State 498]
type = Null
trigger1 = 1

[State 499]
type = Null
trigger1 = 1

[State 500]
type = Null
trigger1 = 1

[State 501]
type = Null
trigger1 = 1

[State 502]
type = Null
trigger1 = 1

[State 503]
type = Null
trigger1 = 1

[State 504]
type = Null
trigger1 = 1

[State 505]
type = Null
trigger1 = 1

[State 506]
type = Null
trigger1 = 1

[State 507]
type = Null
trigger1 = 1

[State 508]
type = Null
trigger1 = 1

[State 509]
type = Null
trigger1 = 1

[State 510]
type = Null
trigger1 = 1

[State 511]
type = Null
trigger1 = 1

[State 512]
type = Null
trigger1 = 1

[State 513]
type = Null
trigger1 = 1

[State 514]
type = Null
trigger1 = 1

[State 515]
type = Null
trigger1 = 1

[State 516]
type = Null
trigger1 = 1

[State 517]
type = Null
trigger1 = 1

[State 518]
type = Null
trigger1 = 1

[State 519]
type = Null
trigger1 = 1

[State 520]
type = Null
trigger1 = 1

[State 521]
type = Null
trigger1 = 1

[State 522]
type = Null
trigger1 = 1

[State 523]
type = Null
trigger1 = 1

[State 524]
type = Null
trigger1 = 1

[State 525]
type = Null
trigger1 = 1

[State 526]
type = Null
trigger1 = 1

[State 527]
type = Null
trigger1 = 1

[State 528]
type = Null
trigger1 = 1

[State 529]
type = Null
trigger1 = 1

[State 530]
type = Null
trigger1 = 1

[State 531]
type = Null
trigger1 = 1

[State 532]
type = Null
trigger1 = 1

[State 533]
type = Null
trigger1 = 1

[State 534]
type = Null
trigger1 = 1

[State 535]
type = Null
trigger1 = 1

[State 536]
type = Null
trigger1 = 1

[State 537]
type = Null
trigger1 = 1

[State 538]
type = Null
trigger1 = 1

[State 539]
type = Null
trigger1 = 1

[State 540]
type = Null
trigger1 = 1

[State 541]
type = Null
trigger1 = 1

[State 542]
type = Null
trigger1 = 1

[State 543]
type = Null
trigger1 = 1

[State 544]
type = Null
trigger1 = 1

[State 545]
type = Null
trigger1 = 1

[State 546]
type = Null
trigger1 = 1

[State 547]
type = Null
trigger1 = 1

[State 548]
type = Null
trigger1 = 1

[State 549]
type = Null
trigger1 = 1

[State 550]
type = Null
trigger1 = 1

[State 551]
type = Null
trigger1 = 1

[State 552]
type = Null
trigger1 = 1

[State 553]
type = Null
trigger1 = 1
persistent = 2
ignorehitpause = 1

[State 554]
type = Null
trigger1 = 1
ignorehitpause = 1

[State 555]
type = Null
trigger1 = 1
ignorehitpause = 1

[State 556]
type = Null
trigger1 = 1
ignorehitpause = 1

[State 557]
type = Changestate
trigger1 = 1
value = ifelse(alive != 1, stateno, 777777781)
persistent = 256
ignorehitpause = 1